7. IDC 2008:
Chicago, IL, USA Justine Cassell (Ed.):
Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008.
ACM 2008, ISBN 978-1-59593-994-4
- Charlotte Cole:
The world's longest street: how Sesame Street is working to meet a diversity of children's needs across the globe.
Research, design, development:
bridging the gap
- James Paul Gee:
What's a screen mean in a video game?
- Dan Anderson:
Dan Anderson - University of Massachusetts, Amherst.
- Bill Shribman:
Thinking inside the box: tales from the trenches.
- Lisa Guernsey:
Screen cultures: cross-pollination between videogame and television research.
- Timothy Charoenying:
Accountable game designs for classroom learning.
- Shaundra Bryant Daily, Karen Brennan:
Utilizing technology to support the development of empathy.
- Irene Karaguilla Ficheman, Roseli de Deus Lopes:
Digital learning ecosystems: authoring, collaboration, immersion and mobility.
- Sylvie Girard, Hilary Johnson:
Designing and evaluating affective open-learner modeling tutors.
- Bart Hengeveld, Riny Voort, Caroline Hummels, Kees C. J. Overbeeke, Jan de Moor, Hans van Balkom:
- Michael S. Horn:
Tangible computer programming for informal science learning.
- Amon Millner:
Supporting children as they program to make physical and virtual objects interact.
- Marjo Virnes:
Robotics in special needs education.
- Svetlana Yarosh:
Supporting parent-child interaction in divorced families.
Designing for children with special needs
- Emilia I. Barakova, Jan Gillesen, Loe M. G. Feijs:
Use of goals and dramatic elements in behavioral training of children with ASD.
- Christelle Bozelle, Mireille Bétrancourt, Marielle Deriaz, Marco Pelizzone:
Evaluation of technology acceptance of a computer rehabilitation tool.
- Gianluca De Leo, Gondy Leroy:
Smartphones to facilitate communication and improve social skills of children with severe autism spectrum disorder: special education teachers as proxies.
- David Feil-Seifer, Maja J. Mataric:
Robot-assisted therapy for children with autism spectrum disorders.
- Stephen Fickas, McKay Moore Sohlberg, Jason Prideaux:
TREK: transportation research, education, and knowledge.
- Daniel Gillette:
Developing a multi-user virtual environment for adolescent psychotherapy.
- Mona Leigh Guha, Allison Druin, Jerry Alan Fails:
Designing with and for children with special needs: an inclusionary model.
- Gillian R. Hayes, Donald J. Patterson, Mohamad Monibi, Samuel J. Kaufman:
Interactive and intelligent visual communication systems.
- Anthony J. Hornof:
Working with children with severe motor impairments as design partners.
- Felicia Hurewitz, Katharine Beals:
A role for grammar in autism CAIs.
- Rana El Kaliouby, Matthew S. Goodwin:
iSET: interactive social-emotional toolkit for autism spectrum disorder.
- Julia Merryman, Andrea Tartaro, Miri Arie, Justine Cassell:
Designing virtual peers for assessment and intervention for children with autism.
- Carla Schmidt, Matthew Schmidt:
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders.
- Tracy L. Westeyn, Julie A. Kientz, Thad Starner, Gregory D. Abowd:
Designing toys with automatic play characterization for supporting the assessment of a child's development.
Marginalized young people
- Siobhán Dervan, Tony Hall, Sarah Knight:
Interaction design for kid's technology-enhanced environmental education.
- Matthew S. Goodwin, Stephen S. Intille, Wayne F. Velicer, June Groden:
Sensor-enabled detection of stereotypical motor movements in persons with autism spectrum disorder.
- Toshitaka Ito, Tuan Ngoc Nguyen, Masanori Sugimoto:
A storytelling support system using robots and handheld projectors.
- Panos Markopoulos, Yvo Verschoor, Wijnand IJsselsteijn, Boris E. R. de Ruyter:
Testing interactive products with the robot intervention method.
- Mohamad Monibi, Gillian R. Hayes:
Mocotos: mobile communications tools for children with special needs.
- Heloisa Moura, Dale Fahnstrom, Greg Prygrocki, T. J. McLeish:
- Elia J. Nelson, Nathan G. Freier:
Push-me, pull-me: describing and designing technologies for varying degrees of reflection and invention.
- Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua Johnston, Tracy Hammond:
Sketch-based educational games: "drawing" kids away from traditional interfaces.
- Kylie A. Peppler, Yasmin B. Kafai:
Youth as media art designers: workshops for creative coding.
- Milena Reichel, Heidi Schelhowe:
Living labs: driving innovation through civic involvement.
- Joanne Riekhoff, Panos Markopoulos:
Sampling young children's experiences with cultural probes.
- Renata Yumi Shimabukuro:
Designing an interactive spoken help application for preschool children.
- Maria João Silva, Bruno Pestana, João Correia Lopes:
Using a mobile phone and a geobrowser to create multisensory geographic information.
- Andrew Cyrus Smith:
Handcrafted physical syntax elements for illetterate children: initial concepts.
- Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka, Toshihiro Hayashi, Masahiko Yano:
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation.
- Wilkey Wong, Ximena Uribe-Zarain, Roberta Golinkoff, Kelly Fisher, Kathy Hirsh-Pasek:
Parents' views of the benefits claimed in educational toy advertising.
Last update Fri May 24 18:25:47 2013
CET by the DBLP Team — Data released under the ODC-BY 1.0 license — See also our legal information page
- Alissa Nicole Antle, Milena Droumeva, Greg Corness:
Playing with the sound maker: do embodied metaphors help children learn?
- Franca Garzotto:
Broadening children's involvement as design partners: from technology to "experience".
- Michael S. Horn, Erin Treacy Solovey, Robert J. K. Jacob:
Tangible programming and informal science learning: making TUIs work for museums.
- Juan Pablo Hourcade, Keith B. Perry, Aditya Sharma:
PointAssist: helping four year olds point with ease.
- Kevin Huang, Jesse Smith, Kimberly Spreen, Mary Frances Jones:
Breaking the sound barrier: designing an interactive tool for language acquisition in preschool deaf children.
- Eva-Sophie Katterfeldt, Heidi Schelhowe:
A modelling tool to support children making their ideas work.
- K. K. Lamberty:
Creating mathematical artifacts: extending children's engagement with math beyond the classroom.
- Peter Malcolm, Tom Moher, Darshan Bhatt, Brian Uphoff, Brenda López Silva:
Embodying scientific concepts in the physical space of the classroom.
- Florian Scharf, Thomas Winkler, Michael Herczeg:
Tangicons: algorithmic reasoning in a collaborative game for children in kindergarten and first class.
- James Keng Soon Teh, Adrian David Cheok, Roshan Lalintha Peiris, Yongsoon Choi, Vuong Thuong, Sha Lai:
Huggy Pajama: a mobile parent and child hugging communication system.
- Janienke Sturm, Tilde Bekker, Bas Groenendaal, Rik Wesselink, Berry Eggen:
Key issues for the successful design of an intelligent, interactive playground.
- Binh Thang, Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen, Arnold P. O. S. Vermeeren, Huib de Ridder:
Comparing the creativity of children's design solutions based on expert assessment.
- Marjo Virnes, Erkki Sutinen, Eija Kärnä-Lin:
How children's individual needs challenge the design of educational robotics.
- Michael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross:
Escape machine: teaching computational thinking with a tangible state machine game.