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DARE 2000: Elsinore, Denmark
- Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, Denmark, 12-14 April 2000. ACM 2001
- Jun Rekimoto, Yuji Ayatsuka:
CyberCode: designing augmented reality environments with visual tags. 1-10 - Tino Pyssysalo, Tapio Repo, Tuukka Turunen, Teemu Lankila, Juha Röning:
CyPhone - bringing augmented reality to next generation mobile phones. 11-21 - Peter Ljungstrand, Johan Redström, Lars Erik Holmquist:
WebStickers: using physical tokens to access, manage and share bookmarks to the Web. 23-31 - Ben McGarry, Ben Matthews, Margot Brereton:
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor. 33-40 - James Patten, Hiroshi Ishii:
A comparison of spatial organization strategies in graphical and tangible user interfaces. 41-50 - Antonietta Grasso, Alain Karsenty, Marco Susani:
Augmenting paper to enhance community information sharing. 51-62 - Jacob Buur, Astrid Soendergaard:
Video card game: an augmented environment for user centred design discussions. 63-69 - Giorgio De Michelis, Flavio De Paoli, Costanza Pluchinotta, Marco Susani:
Weakly augmented reality: observing and designing the work-place of creative designers. 81-91 - Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg:
The rototack: designing a computationally-enhanced craft item. 93-101 - Johan Redström, Tobias Skog, Lars Hallnäs:
Informative art: using amplified artworks as information displays. 103-114 - Toshiyuki Masui:
Real-world programming. 115-120 - Dag Svanaes, William Verplank:
In search of metaphors for tangible user intefaces. 121-129 - J. P. Djajadiningrat, Kees Overbeeke, Stephan Wensveen:
Augmenting fun and beauty: a pamphlet. 131-134 - Peter Gall Krogh:
"Interactive rooms - augmented reality in an architectural perspective". 135-137 - Ernest Holm Svendsen, Astrid Pinholt Søndergaard:
Support for flexbile work settings by augmenting artifacts. 138-140 - Daniel P. Mapes:
The human device abstraction. 141-143 - Blair MacIntyre, Jay David Bolter:
A multi-disciplinary course on augmented reality design. 144 - Elizabeth D. Mynatt:
Co-opting everyday objects. 145-146 - Martin Johansson, Mårten Pettersson:
Eyes on the road - augmenting traffic information. 147-148 - Carolina Browall, Kristina Lindquist:
Our little orchestra: the development of an interactive toy. 149-150 - Wolfgang Wohlgemuth, Gunthard Triebfürst:
ARVIKA: augmented reality for development, production and service. 151-152 - Thomas Pederson:
Human hands as a link between physical and virtual. 153-154 - Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh:
Developing mixed reality boundaries. 155-156 - Morten Fjeld:
Evaluating navigation methods for an AR system. 157-158 - Matthew Chalmers:
Interweaving objects, types and people. 159-160 - Hiroaki Tobita, Hideki Koike:
Information retrieval system using real world objects. 161-162 - Batya Friedman, Peter H. Kahn Jr.:
New directions: a value-sensitive design approach to augmented reality. 163-164 - Emmanuel Dubois, Laurence Nigay:
Augmented reality: which augmentation for which reality? 165-166 - Kim Halskov Madsen:
Magic by metaphors. 167-169 - Wendy E. Mackay:
Augmented reality: dangerous liaisons or the best of both worlds? 170-171
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