Edutainment 2010:
Changchun, China
Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Kevin Wong, Ruwei Yun (Eds.):
Entertainment for Education. Digital Techniques and Systems, 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings.
Lecture Notes in Computer Science 6249 Springer 2010, ISBN 978-3-642-14532-2
E-Learning Tools and Platforms
- Wu-Yuin Hwang, Rustam Shadiev, Szu-Min Huang:
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance.
1-12

- Juan Yang, Hongtao Liu, Zhixing Huang:
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners.
13-22

- Xiaodong Xu, Yingjie Ren:
Computer-Supported Collaborative Conceptual Change.
23-33

- Jianmin Wang, Zibin Zheng, Peter Tam, Jianping Liu:
Optimization Technique for Commercial Mobile MMORPG.
34-45

- Li Feng, Yu Nana:
Design and Implementation of TCP/IP Protocol Learning Tool.
46-52

- Ramon Zatarain-Cabada, Maria Lucia Barrón-Estrada, Viridiana Ponce Angulo, Adán José García, Carlos A. Reyes García:
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles.
53-64

- Xiang-min Gao, Ming-yong Pang:
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram.
65-73

- Yu-Ju Lan, Yao-Ting Sung, Sheng-Kuang Chiu, Chia-huei Lin, Hsien-Sheng Hsiao, Tzu-Chien Liu, Kuo-En Chang:
SPICEreading: A Three-in-One Share Platform in Cooperative English Reading.
74-83

- Xiangchun Ma, Shaochun Zhong, Da Xu, Chunhong Zhang:
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform.
84-91

- Zhuo Zhang, Wei Wang, Zhongwu Zhou, Yongbin Chen:
Research on the Establishment of Structural E-Learning Resources.
92-99

- Xianye Li, Fahui Ma, Shijun Zhong, Lin Tang, Zhongwei Han:
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent.
100-110

- Xiao Cong, Hongmei Zhang, Dongdai Zhou, Peng Lu, Ling Qin:
A Model-Driven Architecture Approach for Developing E-Learning Platform.
111-122

E-Learning System for Education
- Hua Deng, Yongzhao Zhan, Qirong Mao:
Knowledge Preference Based Learning Community Construction and Service Support.
123-134

- Jia-Jiunn Lo, Hsiao-Han Tu:
Developing an Online History Educational System to Present the Progression of Spatial Regions.
135-144

- Johannes K. Chiang, Chen-Wo Kuo, Yu-Hsiang Yang:
A Bibliometric Study of E-Learning Literature on SSCI Database.
145-155

- Hongxia Liu, Wei Zhao, Ming Liang:
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles.
156-164

- Jun Hu, Wei Chen, Christoph Bartneck, Matthias Rauterberg:
Transferring Design Knowledge: Challenges and Opportunities.
165-172

- Peng Lu, Dongdai Zhou, Xiao Cong, Wei Wang, Da Xu:
The Content Balancing Method for Item Selection in CAT.
173-184

- Mei Pu, Lu Wang:
The Formative Evaluation's Impact on Online Learning.
185-191

- Ge Qian:
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players.
192-202

- Lian Bian, Yueguang Xie:
Research on the Adaptive Strategy of Adaptive Learning System.
203-214

- Guang-jie Liu, Wen-yong Wang:
Research on an Educational Software Defect Prediction Model Based on SVM.
215-222

- Jie Jian, Yueguang Xie, Wenhe Tang, Chunhui Wang:
Webgame Based Collaborative Learning Design: A Case Study.
223-234

E-Learning Environments and Applications
- Peter Peters, Frank Delbressine, Loe M. G. Feijs:
Design of a Medical Simulator Hard- and Software Architecture.
235-246

- Jinrong Li, Wei Pan, Ren Zhang, Feiquan Chen, Shenglong Nie, Xiaoming He:
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language.
247-257

- Yanlin Zheng, Luyi Li, Fanglin Zheng:
An Analysis Framework of Activity Context in e-Learning Environments.
258-268

- Kan Tao:
Distributed Cognition and Ecological Field of Learning in Network Games.
269-277

- Jianfeng Lu, Li Li, Goh Poh Sun:
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education.
278-287

- Zhang Yi, Du Chao, Dong Ge, Zhang Fan:
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education.
288-297

- Hai Huang, Lei Tian, Wei Wu, Songlin Sun, Xiaojun Jing:
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid.
298-306

- Ming-Xiang Fan, Maiga Chang, Rita Kuo, Jia-Sheng Heh:
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics.
307-316

- Wolfgang Müller, Maren Hiob-Viertler:
Intelligent Assessment in Math Education for Complete Induction Problems.
317-325

- Pan Xie, Longmei Ye, Yueming Huang, Youwei Chen, Liwu Lin:
Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform.
326-336

- Kefei Wang, Lu Ming:
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP.
337-344

- Yuxi Wang, Shaochun Zhong, Haoran Zhang, Yongjiang Zhong, Ling Bai:
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology.
345-352

- Dongxue Liu, Zhen Liu, Lin Liu, Yun Ren:
Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6.
353-360

Game Techniques for Edutainment
- Michael D. Kickmeier-Rust, Christina M. Steiner, Elke E. Mattheiss, Dietrich Albert:
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games.
361-366

- Xiaohua Yu, Mian Zhang, Jie Ren, Huifang Zhao, Zhiting Zhu:
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children.
367-375

- Li Qian, Sujing Zhang, Ke Jin:
Strategy Research about Exploiting the Attention Resource of Learners in Educational Games.
376-384

- Alana M. Morais, Herbet F. Rodrigues, Liliane dos Santos Machado, Ana Maria G. Valença:
Planning Serious Games: Adapting Approaches for Development.
385-394

- Yufang Sun, Ruwei Yun:
UML Modeling for Software System of Edu-Game.
395-404

- Wenfeng Hu:
A Common Software Architecture for Educational Games.
405-416

- Lu Wang, Jian-wei Guo, Chenglei Yang, Hai-seng Zhao, Xiangxu Meng:
O3D-Based Game Learning Environments for Cultural Heritage Online Education.
417-428

- Mohamed Hamada, Sayota Sato:
Simulator and Robot-Based Game for Learning Automata Theory.
429-437

- Stefan Göbel, Viktor Wendel, Christopher Ritter, Ralf Steinmetz:
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects.
438-445

Multimedia Techniques for Edutainment
- Xin Li, Minghua Li, Liren Zeng:
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction.
446-455

- Meiling Shi, Guoqin Peng, Lei Yang, Dan Xu:
Optimal Bi-directional Seam Carving for Content-Aware Image Resizing.
456-467

- Yu Ren, Chengcheng Gu:
Real-Time Hand Gesture Recognition Based on Vision.
468-475

- Kun Wu, Hai Jin, Ran Zheng, Qin Zhang:
A Vertical Search Engine Based on Visual and Textual Features.
476-485

- Baoyun Zhang, Ruwei Yun, Huaqing Qiu:
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization.
486-496

- Chuanbo Weng, Yang Li, Mingmin Zhang, Kangde Guo, Xing Tang, Zhigeng Pan:
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking.
497-508

- Xiaoxiong Xing, Weiming Dong, Xiaopeng Zhang, Jean-Claude Paul:
Spectrally-Based Single Image Relighting.
509-517

- Youngjae Chun, Sunyong Park, Kyoungsu Oh:
Multiple Layer Displacement Mapping with Lossless Image Compression.
518-528

Computer Animation and Graphics for Edutainment
- Jie Guo, Xiaoyang Xu, Yan Zhuang, Jingui Pan:
Research on Shadow Map Based Shadow Generation.
529-540

- Su Cai, Qiang Liu, Luyi Li:
A Case for Web-Based Interactive 3D Game Using Motion Capture Data.
541-549

- Dan Xiao, Zhigeng Pan, Renzhong Zhou:
Sketch-Based Instancing of Parameterized 3D Models.
550-561

- Filipe Costa Luz:
Digital Animation: Repercussions of New Media on Traditional Animation Concepts.
562-569

- Ido Aharon Iurgel, Rogério E. da Silva, Manuel Filipe dos Santos:
Towards Virtual Actors for Acting Out Stories.
570-581

- Jinjiang Li, Hui Fan:
Progressive 3D Model Compression Based on Surfacelet.
582-591

- Junwen Sheng, Gaoqi He, Weibin Guo, Jianhua Li:
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning.
592-601

- Wei Zhao, Li-Jun Li, Cheng-Shou Chen:
Research on Collision Detection Algorithm Based on Particle Swarm Optimization.
602-609

- Wei Zhao, Cheng-Shou Chen, Li-Jun Li:
Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce.
610-620

- Jia Liu, Xiaopeng Zhang, Hongjun Li, Mingrui Dai:
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.
621-632

Last update Wed May 22 23:25:06 2013
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page