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3. GAME-ON 2002: Westminster University, Harrow, London, UK
- Quasim H. Mehdi, Norman E. Gough:
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK. ? 2002
Gamenet Meeting
- Norman E. Gough, Quasim H. Mehdi, Philippe Geril:
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. GAME-ON 2002
Session 1: Developments in Games
- Stuart Slater:
Essential Elements of Immersive Game Play. GAME-ON 2002 - Yoshihiro Okada:
A Comparative Assessment of Recent Hybrid AI Techniques for Games. GAME-ON 2002 - Fiona French, Nic Hollinworth, Nigel Medhurst, Xavier Viader:
Networked Team Games. GAME-ON 2002 - Yoshiaki Yakazawa, Yoshihiro Okada, Koichi Niijima:
Real-Time Video Based Motion Capture as Intuitive 3D Game Interface. GAME-ON 2002
Session 2: Rendering Algorithms
- Stefan M. Grünvogel:
Generating Dynamic Motions for Articulated Figures. GAME-ON 2002 - Stephen J. McGlinchey:
Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition. GAME-ON 2002 - Ryan Doyle, Richard J. Cant, David Al-Dabass:
Real-Time Generation of Impact Effects in Virtual Environments with Application to Games. GAME-ON 2002 - James Flannery, Richard J. Cant, David Al-Dabass:
A New Realistic Motion Blur Algorithm. GAME-ON 2002
Session 3: Storytelling and Natural Language Processing
- Eleni Spyridou, Ian Palmer:
Investigation into Speech based Interaction for Virtual Environments. GAME-ON 2002 - Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead:
Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 - Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
Generation of a 3D Virtual Story Environment Based on Story Description. GAME-ON 2002 - Cédric Buche, Marc Parenthoën, Jacques Tisseau:
Learning by Imitation of Behaviors for Autonomous Agents. GAME-ON 2002
Session 4: Learning Technologies
- Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma:
Improving Game Opponent AI by Machine Learning. GAME-ON 2002 - Mark H. M. Winands, Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Learning in Lines of Action. GAME-ON 2002
Session 5: Neural Networks and Evolutionary Systems
- Al. Cristea, D. Dumitrescu:
Hierarchical Modular Systems Modeling Individual Evolution in a Social Environment. GAME-ON 2002 - Pedro Demasi, Adriano J. de O. Cruz:
Online Coevolution for Action Games. GAME-ON 2002 - Gabriel Robert, Agnès Guillot, Pierre Portie:
Classifiers System, an 'Animat' Technique for Action Selection in MMORPG. GAME-ON 2002 - Lubo Jankovic:
Emergent Modelling Games Development. GAME-ON 2002 - Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002
Session 6: Agents, Behaviours, Planning and Motion
- Brian MacNamee, Padraig Cunningham:
The u-SIG System; A Connectionist Driven Simulation of Socially Interactive Agents. GAME-ON 2002 - Adam Galuszka, Andrzej Swierniak:
Planning in Multi-Agent Environment using STRIPS Representation and Non-cooperative Equilibrium Strategy. GAME-ON 2002 - H. Cheng, T. R. Wan:
A Physics Based Motion Control Algorithm for Dynamical Game Environments. GAME-ON 2002 - Tristan Pannérec:
Coordinating Agent Movements in a Semi-Concurrent Turn-Based Game of Strategy. GAME-ON 2002 - Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles:
Search Based Planning: A Model for Character Behaviour. GAME-ON 2002
Session 7: Applications I: Flight and War Game Simulations
- Russell Shilling, Michael Zyda:
Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE. GAME-ON 2002 - Patrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz:
Artificial Intelligence in a Flight Simulator Environment. GAME-ON 2002 - Vincent Corruble, Charles A. G. Madeira, Geber L. Ramalho:
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. GAME-ON 2002 - Lyle Bloom, Sonia von der Lippe, John Chludzinski:
Goal-Directed, Adaptive Assymetric Behavior Modeling. GAME-ON 2002
Session 8: Applications II: Network, Board, Miscellaneous
- Erik C. D. van der Werf, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Solving Ponnuki-Go on Small Boards. GAME-ON 2002 - David Murray, Paul A. Orton, David Al-Dabass:
Controllable Web-based Remote Sensing Systems for Games. GAME-ON 2002 - Cyrille Bertelle, Antoine Dutot, Damien Olivier:
Active Objects to Develop Computer Games for Blind Children. GAME-ON 2002 - Guillaume Barraud, Priam Pierret, Léon J. M. Rothkrantz:
A Multimodal Lego Robot. GAME-ON 2002
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