OZCHI 2006:
Sydney, NSW, Australia
Toni Robertson (Ed.):
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, OZCHI 2006, Sydney, Australia, November 20-24, 2006.
ACM International Conference Proceeding Series 206 ACM 2006, ISBN 1-59593-545-2
Keynotes
Long papers:
awareness
- Berith L. Andersen, Martin L. Jørgensen, Ulrik Kold, Mikael B. Skov:
iSocialize: investigating awareness cues for a mobile social awareness application.
7-14

- Carman Neustaedter, Kathryn Elliot, Saul Greenberg:
Interpersonal awareness in the domestic realm.
15-22

- George Saslis-Lagoudakis, Keith Cheverst, Alan J. Dix, Dan Fitton, Mark Rouncefield:
Hermes@Home: supporting awareness and intimacy between distant family members.
23-30

- Stephanie Smale, Saul Greenberg:
Transient life: collecting and sharing personal information.
31-38

Long papers:
health
Long papers:
mobile
- Jesper Kjeldskov, Jeni Paay:
Indexical interaction design for context-aware mobile computer systems.
71-78

- Richard H. R. Harper, Tim Regan, Mark Rouncefield:
Taking hold of TV: learning from the literature.
79-86

- Esa Nettamo, Mikko Nirhamo, Jonna Häkkilä:
A cross-cultural study of mobile music: retrieval, management and consumption.
87-94

- Jesper Kjeldskov, Christian Monrad Nielsen, Michael Overgaard, Michael Bach Pedersen, Jan Stage, Sigge Stenild:
Designing a mobile communicator: combining ethnography and object-oriented design.
95-102

Long papers:
modality
- S. D. Pinder, D. N. Bristow, T. C. Davies:
Interface design for an aircraft thrust and braking indicator/advisor.
103-110

- Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Dünser, Mark Billinghurst:
Spatial sound localization in an augmented reality environment.
111-118

- Connor Dickie, Jamie Hart, Roel Vertegaal, Alex Eiser:
LookPoint: an evaluation of eye input for hands-free switching of input devices between multiple computers.
119-126

- Anni Dugdale, Ben Kraal:
Magistrates and voice recognition: reconceptualising agency.
127-133

Long papers:
tangible
- Eva Hornecker, Matthias Stifter:
Learning from interactive museum installations about interaction design for public settings.
135-142

- Jennifer Seevinck, Linda Candy, Ernest A. Edmonds:
Exploration and reflection in interactive art: glass pond.
143-150

- Manuela Waldner, Jörg Hauber, Jürgen Zauner, Michael Haller, Mark Billinghurst:
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup.
151-158

- Mark Altosaar, Roel Vertegaal, Changuk Sohn, Daniel Cheng:
AuraOrb: using social awareness cues in the design of progressive notification appliances.
159-166

Long papers:
tools
- Jon M. Pearce, John Murphy, David Patman:
Using a scenario-planning tool to support an engaging online user experience.
167-174

- Wally Smith, Daghan Acay, Ramon Fano, Gideon Ratner:
Tools for designing and delivering multiple-perspective scenarios.
175-182

- Shamus P. Smith, James S. Willans:
Virtual object specification for usable virtual environments.
183-190

- Vivienne Farrell, Graham Farrell, Kon Mouzakis, Chris Pilgrim, Pauline Byrt:
PICTIOL: a case study in participatory design.
191-198

Long papers:
culture
- Christine Satchell:
Cultural theory: from armchair critic to star performer.
199-204

- Nick Foster, Luke Compston, Daniel Barkho:
MAIL: a framework for critical technical practice.
205-212

- Rilla Khaled, Pippin Barr, Ronald Fischer, James Noble, Robert Biddle:
Factoring culture into the design of a persuasive game.
213-220

- Connor Graham, Peter Benda, Steve Howard, James Balmford, Nicole Bishop, Ron Borland:
"heh - keeps me off the smokes...": probing technology support for personal change.
221-228

Long papers:
understanding
Long papers:
using
- Dong-Han Ham, Jeongyun Heo, Peter Fossick, William Wong, Sanghyun Park, Chiwon Song, Mike Bradley:
Conceptual framework and models for identifying and organizing usability impact factors of mobile phones.
261-268

- Mark Freeman, Alison Norris, Peter Hyland:
Usability of online grocery systems: a focus on errors.
269-275

- Ann Nosseir, Richard C. H. Connor, Karen Renaud:
Question-based group authentication.
277-283

- Kristina Groth, Sinna Lindquist, Cristian Bogdan, Tobias Lidskog, Yngve Sundblad, Ovidiu Sandor:
Saxaren: strengthening informal collaboration among geographically distributed teachers.
285-292

Short papers:
mobile
- Shannon O'Brien, Florian Mueller:
Holding hands over a distance: technology probes in an intimate, mobile context.
293-296

- Richard Brown, Hokyoung Ryu, David Parsons:
Mobile helper for university students: a design for a mobile learning environment.
297-300

- Andrew Vande Moere, Monika Hoinkis:
A wearable folding display for self-expression.
301-304

- Seoktae Kim, Minjung Sohn, Jinhee Pak, Woohun Lee:
One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing.
305-308

- T. Claire Davies, Catherine M. Burns, Shane D. Pinder:
Using ecological interface design to develop an auditory interface for visually impaired travellers.
309-312

- Christine Satchell, Graeme G. Shanks, Steve Howard, John Murphy:
Beyond security: implications for the future of federated digital identity management systems.
313-316

Short papers:
play
- Pippin Barr, Rilla Khaled, James Noble, Robert Biddle:
Playing the interface: a case study of Grand Theft Auto: San Andreas.
317-320

- Florian Mueller, Martin R. Gibbs:
A table tennis game for three players.
321-324

- Frank Vetere, Mark Nolan, Raihaan Abdool Raman:
Distributed hide-and-seek.
325-328

- Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards:
How it feels, not just how it looks: when bodies interact with technology.
329-332

- Helmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon J. Simoff, Carles Sierra:
Playing the e-business game in 3D virtual worlds.
333-336

- John Lenarcic:
The antiusability manifesto.
337-339

Short papers:
fieldwork
- Ben Kraal, Anni Dugdale, Penny Collings:
Scenarios for embracing errorful automatic speech recognition.
341-344

- Marcus Foth, Víctor M. González, Wallace J. Taylor:
Designing for place-based social interaction of urban residents in México, South Africa and Australia.
345-348

- Claudia Schremmer:
Case study for a virtual office tailored to the digital media production industry.
349-352

- Julia Prior, Toni Robertson, John Leaney:
Technology designers as technology users: the intertwining of infrastructure and product.
353-356

- Chris M. Law, Ji Soo Yi, Young Sang Choi, Julie A. Jacko:
Are disability-access guidelines designed for designers?: do they need to be?
357-360

- Fiona Redhead, Margot Brereton:
A qualitative analysis of local community communications.
361-364

Short papers:
social
Short papers:
modality
- Natalie Ruiz, Ronnie Taib, Fang Chen:
Examining the redundancy of multimodal input.
389-392

- Aaron Toney, Bruce H. Thomas:
Applying reach in direct manipulation user interfaces.
393-396

- Kelvin Cheng, Masahiro Takatsuka:
Estimating virtual touchscreen for fingertip interaction with large displays.
397-400

- Yong Sun, Fang Chen, Yu (David) Shi, Vera Chung:
A novel method for multi-sensory data fusion in multimodal human computer interaction.
401-404

- Ben Matthews:
Grammar, meaning and movement-based interaction.
405-408

- Alastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst:
Augmented reality authoring: generic context from programmer to designer.
409-412

Short papers:
evaluation
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