Bernard Peroche, Holly E. Rushmeier (Eds.):
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, Brno, Czech Republic, June 26-28, 2000.
Springer 2000, ISBN 3-211-83535-0
- Michael S. Langer, Heinrich H. Bülthoff:
Measuring Visual Shape using Computer Graphics Psychophysics.
1-10

- Mark Pauly, Thomas Kollig, Alexander Keller:
Metropolis Light Transport for Participating Media.
11-22

- Frank Suykens, Yves D. Willems:
Density Control for Photon Maps.
23-34

- Philippe Bekaert, Mateu Sbert, Yves D. Willems:
Weighted Importance Sampling Techniques for Monte Carlo Radiosity.
35-46

- Xavier Granier, George Drettakis, Bruce Walter:
Fast Global Illumination Including Specular Effects.
47-58

- Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or:
Virtual Occluders: An Efficient Intermediate PVS Representation.
59-70

- Peter Wonka, Michael Wimmer, Dieter Schmalstieg:
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.
71-82

- Franco Tecchia, Yiorgos Chrysanthou:
Real-Time Rendering of Densely Populated Urban Environments.
83-88

- Luc Leblanc, Pierre Poulin:
Guaranteed Occlusion and Visibility in Cluster Hierarchical Radiosity.
89-100

- Ziyad S. Hakura, Jerome Edward Lengyel, John M. Snyder:
Parameterized Animation Compression.
101-112

- Iddo Drori, Dani Lischinski:
Wavelet Warping.
113-124

- Maneesh Agrawala, Denis Zorin, Tamara Munzner:
Artistic Multiprojection Rendering.
125-136

- Min Chen, James Arvo:
A Closed-Form Solution for the Irradiance due to Linearly-Varying Luminaires.
137-148

- Michael M. Stark, Richard F. Riesenfeld:
Exact Illumination in Polygonal Environments using Vertex Tracing.
149-160

- Nicolas Holzschuch, François Cuny, Laurent Alonso:
Wavelet Radiosity on Arbitrary Planar Surfaces.
161-172

- Cyril Soler, François X. Sillion:
Hierarchical Instantiation for Radiosity.
173-184

- Jan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel:
Unified Approach to Prefiltered Environment Maps.
185-196

- Thouis R. Jones, Ronald N. Perry:
Antialiasing with Line Samples.
197-206

- Ann McNamara, Alan Chalmers, Tom Troscianko, Iain D. Gilchrist:
Comparing Real & Synthetic Scenes using Human Judgements of Lightness.
207-218

- Frédo Durand, Julie Dorsey:
Interactive Tone Mapping.
219-230

- Stephen R. Marschner, Brian K. Guenter, Sashi Raghupathy:
Modeling and Rendering for Realistic Facial Animation.
231-242

- Jerome Edward Lengyel:
Real-Time Hair.
243-256

- Xiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi:
Feature-based Displacement Mapping.
257-268

- Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel:
Soft Shadow Maps for Linear Lights.
269-280

- Peter-Pike J. Sloan, Michael F. Cohen:
Hardware Accelerated Horizon Mapping.
281-286

- Chris Trendall, A. James Stewart:
General Calculations using Graphics Hardware with Applications to Interactive Caustics.
287-298

- Erik Reinhard, Brian E. Smits, Charles D. Hansen:
Dynamic Acceleration Structures for Interactive Ray Tracing.
299-306

- Brian E. Smits, Peter Shirley, Michael M. Stark:
Direct Ray Tracing of Displacement Mapped Triangles.
307-318

- Gernot Schaufler, Henrik Wann Jensen:
Ray Tracing Point Sampled Geometry.
319-328

- Maryann Simmons, Carlo H. Séquin:
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering.
329-340

- Yinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert:
Rendering Iridescent Colors of Optical Disks.
341-352

- Isabelle Icart, Didier Arquès:
A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough Boundaries.
353-364

- Simon Gibson, Alan Murta:
Interactive Rendering with Real-World Illumination.
365-376

- Marc Stamminger, Jörg Haber, Hartmut Schirmacher, Hans-Peter Seidel:
Walkthroughs with Corrective Texturing.
377-388

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