20. SIGGRAPH 1993
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993. ACM 1993 ISBN 0-89791-601-8
Thomas W. Sederberg, Peisheng Gao, Guojin Wang, Hong Mu: 2-D shape blending: an intrinsic solution to the vertex path problem. 15-18
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan McDonald, Werner Stuetzle: Mesh optimization. 19-26
Mark A. Halstead, Michael Kass, Tony DeRose: Efficient, fair interpolation using Catmull-Clark surfaces. 35-44
R. Victor Klassen, Krishna Bharat: Correcting for short-range spatial non-linearities of CRT-based output devices. 53-56
Stefan Gottschalk, John F. Hughes: Autocalibration for virtual environments tracking hardware. 65-72
Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, William Buxton, Tony DeRose: Toolglass and magic lenses: the see-through interface. 73-80
Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes: An interactive 3D toolkit for constructing 3D widgets. 81-84
Andreas Schilling, Wolfgang Straßer: EXACT: algorithm and hardware architecture for an improved A-buffer. 85-91
Chandlee B. Harrell, Farhad Fouladi: Graphics rendering architecture for a high performance desktop workstation. 93-100
Kurt Akeley: Reality Engine graphics. 109-116
Lawrence D. Bergman, Jane S. Richardson, David C. Richardson, Frederick P. Brooks Jr.: VIEW: an exploratory molecular visualization system with user-definable interaction sequences. 117-126
Russell M. Taylor II, Warren Robinett, Vernon L. Chi, Frederick P. Brooks Jr., William V. Wright, R. Stanley Williams, Erik J. Snyder: The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope. 127-134
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti: Surround-screen projection-based virtual reality: the design and implementation of the CAVE. 135-142
Chris Schoeneman, Julie Dorsey, Brian E. Smits, James Arvo, Donald Greenburg: Painting with light. 143-146
Larry Aupperle, Pat Hanrahan: A hierarchical illumination algorithm for surfaces with glossy reflection. 155-162
Pat Hanrahan, Wolfgang Krueger: Reflection from layered surfaces due to subsurface scattering. 165-174
Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae: Display of the earth taking into account atmospheric scattering. 175-182
Mark S. Peercy: Linear color representations for full speed spectral rendering. 191-198
Dani Lischinski, Filippo Tampieri, Donald P. Greenberg: Combining hierarchical radiosity and discontinuity meshing. 199-208
Roy Troutman, Nelson L. Max: Radiosity algorithms using higher order finite element methods. 209-212
Harold R. Zatz: Galerkin radiosity: a higher order solution methodfor global illumination. 213-220


Thomas A. Funkhouser, Carlo H. Séquin: Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. 247-254
Charlie Gunn: Discrete groups and visualization of three-dimensional manifolds. 255-262


Mikio Shinya: Spatial anti-aliasing for animation sequences with spatio-temporal filtering. 289-296
Brian K. Guenter, Hee Cheol Yun, Russell M. Mersereau: Motion compensated compression of computer animation frames. 297-304
Yuefeng Zhang, Robert E. Webber: Space diffusion: an improved parallel halftoning technique using space-filling curves. 305-312
Marie-Paule Gascuel: An implicit formulation for precise contact modeling between flexible solids. 313-320
John M. Snyder, Adam R. Woodbury, Kurt W. Fleischer, Bena L. Currin, Alan H. Barr: Interval methods for multi-point collisions between time-dependent curved surfaces. 321-334
Michiel van de Panne: Sensor-actuator networks. 335-342

Xin Li, J. Michael Moshell: Modeling soil: realtime dynamic models for soil slippage and manipulation. 361-368
Jack Bresenham: Real virtuality: StereoLithography - rapid prototyping in 3-D. 377-378
Kenneth R. O'Connell: Visual thinkers in an age of computer visualization: problems and possibilities. 379-380
Jane Veeder: Updating computer animation (panel): an interdisciplinary approach. 381-382
G. Scott Owen: Facilitating learning with computer graphics and multimedia. 383-384
Theresa-Marie Rhyne: Visualizing environmental data sets. 385-386
Nahum D. Gershon: How to lie and confuse with visualization. 387-388
George Joblove: The applications of evolutionary and biological processes to computer art and animation. 389-390
Bob C. Liang: Virtual reality and computer graphics programming. 392-393
Rich Gold: Ubiquitous computing and augmented reality. 393-394
William R. Pickering: Merging 3-D graphics and imaging: applications and issues. 395
Timothy Druckrey: Critical art/interactive art/virtual art: rethinking computer art. 398-399
Clark Dodsworth: Digital illusion: theme park visualization. 400
Jonathan Luskin: Man vs. mouse. 401
Lynne Roberts-Goodwin: Multimedia and interactivity in the antipodes. 401-402
Dave Warner: The integrative use of computers in a medical university. 403-404



