Roel Vertegaal, Stephen N. Spencer, Ylva Fernaeus, Audrey Girouard, Sergi Jordà (Eds.):
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, Kingston, Ontario, Canada, February 19-22, 2012.
ACM 2012, ISBN 978-1-4503-1174-8
Opening keynote
Closing keynote
Musical keynotes
Fold unfold
- Mohammadreza Khalilbeigi, Roman Lissermann, Wolfgang Kleine, Jürgen Steimle:
FoldMe: interacting with double-sided foldable displays.
33-40

- Yingdan Huang, Michael Eisenberg:
Easigami: virtual creation by physical folding.
41-48

- Peter Bennett, Mike Fraser, Madeline Balaam:
ChronoTape: tangible timelines for family history.
49-56

- Hideaki Ogawa, Martina Mara, Christopher Lindinger, Matthew Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, Horst Hörtner:
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces.
57-60

- Stefano Delle Monache, Davide Rocchesso, Jie Qi, Leah Buechley, Amalia de Götzen, Dario Cestaro:
Paper mechanisms for sonic interaction.
61-68

Rock that body
- Chris Harrison, Shilpa Ramamurthy, Scott E. Hudson:
On-body interaction: armed and dangerous.
69-76

- Leilah Lyons, Brian Slattery, Priscilla Jimenez Pazmino, Brenda López Silva, Tom Moher:
Don't forget about the sweat: effortful embodied interaction in support of learning.
77-84

- Ken Leung, Derek Reilly, Kate Hartman, Suzanne Stein, Emma Westecott:
Limber: DIY wearables for reducing risk of office injury.
85-86

- Arun Nagargoje, Karl Maybach, Tomas Sokoler:
Social yoga mats: designing for exercising/socializing synergy.
87-90

- Naveen Bagalkot, Tomas Sokoler, Riyaj Shaikh:
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles.
91-98

- Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi:
DressUp: a 3D interface for clothing design with a physical mannequin.
99-102

Touchy feely
- Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung:
PinchPad: performance of touch-based gestures while grasping devices.
103-110

- Jonas Forsslund, Ioanna Ioannou:
Tangible sketching of interactive haptic materials.
111-114

- David Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg:
The HapticTouch toolkit: enabling exploration of haptic interactions.
115-122

- Kentaro Go, Katsutoshi Nonaka, Koji Mitsuke, Masayuki Morisawa:
Object shape and touch sensing on interactive tables with optical fiber sensors.
123-126

- Ulrike Gollner, Tom Bieling, Gesche Joost:
Mobile Lorm Glove: introducing a communication device for deaf-blind people.
127-130

- Craig Brown, Amy Hurst:
VizTouch: automatically generated tactile visualizations of coordinate spaces.
131-138

- Eelke Folmer, Tony Morelli:
Spatial gestures using a tactile-proprioceptive display.
139-142

Intangibles
- Alejandro Catalá, Javier Jaén Martínez, Betsy van Dijk, Sergi Jordà:
Exploring tabletops as an effective tool to foster creativity traits.
143-150

- Julia Ringler, Holger Reckter:
DESU 100: about the temptation to destroy a robot.
151-152

- Jill Fantauzzacoffin, Juan D. Rogers, Jay David Bolter:
Articulating creative practice: teleological and stochastic strategies in a case study of an artist and an engineering team developing similar technologies.
153-160

- Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
Bridging the gap: attribute and spatial metaphors for tangible interface design.
161-168

- Eckard Riedenklau, Thomas Hermann, Helge Ritter:
An integrated multi-modal actuated tangible user interface for distributed collaborative planning.
169-174

- Eva Hornecker:
Beyond affordance: tangibles' hybrid nature.
175-182

Come out and play
- Luc Geurts, Vero Vanden Abeele:
Splash controllers: game controllers involving the uncareful manipulation of water.
183-186

- T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi:
Toward game orchestration: tangible manipulation of in-game experiences.
187-188

- Hyosun Kwon, Seok-Hyung Bae, Hwan Kim, Woohun Lee:
Inflated roly-poly.
189-192

- Rinat Mustafin, Jan Wehner, Wolfgang Sattler, Kristian Gohlke:
T.F.O.: tangible flying objects.
193-196

- Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet:
Improvised interfaces for real-time musical applications.
197-200

- Chen-Wei Chiang, Shu-Chuan Chiu, Anak Agung Gede Dharma, Kiyoshi Tomimatsu:
Birds on paper: an alternative interface to compose music by utilizing sketch drawing and mobile device.
201-204

Can't touch this
- Jordi Solsona Belenguer, Marcus Lundén, Jarmo Laaksolahti, Petra Sundström:
Immaterial materials: designing with radio.
205-212

- Martin Brynskov, Rasmus B. Lunding, Lasse Steenbock Vestergaard:
The design of tools for sketching sensor-based interaction.
213-216

- Florian Klompmaker, Karsten Nebe, Alex Fast:
dSensingNI: a framework for advanced tangible interaction using a depth camera.
217-224

- Andy Wu, Sam Mendenhall, Jayraj Jog, Loring Scotty Hoag, Ali Mazalek:
A nested APi structure to simplify cross-device communication.
225-232

- Florian Echtler, Andreas Butz:
GISpL: gestures made easy.
233-240

- Kexi Liu, Dimosthenis Kaleas, Roger Ruuspakka:
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects.
241-244

School's out
- Saskia Bakker, Elise van den Hoven, Berry Eggen, Kees Overbeeke:
Exploring peripheral interaction design for primary school teachers.
245-252

- Andrea Miller, Claire Rosenbaum, Paulo Blikstein:
MagneTracks: a tangible constructionist toolkit for Newtonian physics.
253-256

- Shima Salehi, Jain Kim, Colin Meltzer, Paulo Blikstein:
Process pad: a low-cost multi-touch platform to facilitate multimodal documentation of complex learning.
257-262

- Joseph T. Samosky, Douglas A. Nelson, Bo Wang, Russell Bregman, Andrew Hosmer, Brandon Mikulis, Robert A. Weaver:
BodyExplorerAR: enhancing a mannequin medical simulator with sensing and projective augmented reality for exploring dynamic anatomy and physiology.
263-270

- Matthew Gardiner, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Emiko Ogawa, My Trinh Gardiner, Martina Mara, Horst Hörtner:
SWITCH: case study of an edutainment kit for experience design in everyday life.
271-274

One step beyond
- Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi:
Situated modeling: a shape-stamping interface with tangible primitives.
275-282

- Doris Hausen, Sebastian Boring, Clara Lueling, Simone Rodestock, Andreas Butz:
StaTube: facilitating state management in instant messaging systems.
283-290

- Erika Reponen, Tiina Koponen, Jaakko Keränen, Kaisa Väänänen-Vainio-Mattila:
The whole world under your feet: field trial of embodied browsing of geotagged content.
291-298

- Akira Wakita, Akito Nakano:
Blob manipulation.
299-302

- Fabian Hennecke, Raphael Wimmer, Eduard Vodicka, Andreas Butz:
Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces.
303-306

- Paul Strohmeier, Roel Vertegaal, Audrey Girouard:
With a flick of the wrist: stretch sensors as lightweight input for mobile devices.
307-308

- Alexander Wiethoff, Hanna Schneider, Michael Rohs, Andreas Butz, Saul Greenberg:
Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink.
309-312

Art explorations
- Mouna Andraos, Melissa Mongiat:
La machine à Turlute (the Turlute Machine).
313-314

- Jorge C. S. Cardoso, Carlos Sena Caires:
The Garden of Time: a tangible interactive video installation.
315-316

- Billy Cheng, Maxine Kim, Henry Lin, Sarah Fung, Zac Bush, Jinsil Hwaryoung Seo:
Tessella: interactive origami light.
317-318

- Dustin Freeman, Fanny Chevalier, Emma Westecott, Kyle Duffield, Kate Hartman, Derek Reilly:
Tweetris: play with me.
319-320

- Meg Grant, Anja Hertenberger, Leonie Urff, Ricardo O'Nascimento:
TK 730.
321-322

- Azusa Kadomura, Koji Tsukada, Tetsuaki Baba, Kumiko Kushiyama:
Hangul Gangul: interactive toy for Hangul learning.
323-324

- Lee Min Hye, Romy Achituv:
Lovely Rita.
325-326

- Julie Legault:
SolarBurst.
327-328

- Andrea Nesbitt, Matthew Rabinovitch, Audrey Girouard, Roel Vertegaal:
The Hum: interacting with an actuated ambient organism.
329-330

- Hyunjoo Oh, António Gomes:
The memory of a tree: an interactive storytelling installation.
331-332

- Paul Strohmeier, Kaja Vembe Swensen, Cameron Lapp, Audrey Girouard, Roel Vertegaal:
A Flock of Birds: bringing paper to life.
333-334

- Kuan-Ju Wu, Mark D. Gross, Mark Baskinger:
Giffi: a gift for future inventors.
335-336

- Shahar Zaks:
Drawing Tool.
337-338

Studios
- John Sarik, Chao (Timmy) Li, Ioannis Kymissis:
Fabricating electronics with rapid prototyping tools.
339-342

- Eric Kabisch, Amanda Williams:
Vice interfaces.
343-346

- Joshua Tanenbaum, Karen Tanenbaum, Ron Wakkary:
Design fictions.
347-350

- Camille Moussette, Stoffel Kuenen, Ali Israr:
Designing haptics.
351-354

- Layda Gongora:
RePlay: a workshop exploring creativity in action.
355-358

- Ylva Fernaeus, Anna Vallgårda, Mili John Tharakan, Anders Lundström:
Touch and feel soft hardware.
359-362

- Martin Brynskov, Rasmus B. Lunding:
Sketching sensor-based performances with DUL radio.
363-365

- Beginner's Mind Collective, David Shaw:
Makey Makey: improvising tangible and nature-based user interfaces.
367-370

- Ayah Bdeir, Paul Rothman:
Electronics as material: littleBits.
371-374

- Aneesh P. Tarun, Peng Wang:
Designing and building inexpensive flexible circuits.
375-377

- David Holman:
Glassblowing: forming a computational glass material.
379-380

- Lindsay Levkoff, Peter Dokter:
SparkFun Electronics ProtoSnap and repurposed electronics.
381-382

- Jason Ku, Jie Qi:
Introduction to origami folding, design, and analysis.
383-384

Graduate student consortium
- Xiang 'Anthony' Chen:
Body-centric interaction with mobile devices.
385-386

- Doris Hausen:
Peripheral interaction: facilitating interaction with secondary tasks.
387-388

- Katrin Wolf:
What I grasp is what I control: interacting through grasp releases.
389-390

- Jifei Ou:
Jing Hua: interacting with virtual flowers in a physical garden.
391-392

- Robb Mitchell:
Social contraptions as breaching environments.
393-394

- Augusto Esteves:
Designing tangible interaction for embodied facilitation.
395-396

- Taciana Pontual Falcão:
Fostering exploratory learning in students with intellectual disabilities: how can tangibles help?
397-398

- Liza Stark:
SnapToTrace: a new e-textile interface and component kit for learning computation.
399-400

- Huaishu Peng:
Algo.Rhythm: computational thinking through tangible music device.
401-402

- Alice Bodanzky:
Exploring the expressiveness of shape-changing surfaces.
403-404

- Eszter Ozsvald:
Embedded soft material displays.
405-406

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