International Journal of Computer Games Technology, Volume 2008
Volume 2008, 2008

Kenkichi Ishizuka, Takehisa Onisawa: Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories.
Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, Konstantin Melikhov: Auto Coloring with Enhanced Character Registration.
Tamás Vajk, Paul Coulton, William Bamford, Reuben Edwards: Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display.
Abdennour El Rhalibi, Madjid Merabti: A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter.
Mark Grimshaw, Gareth Schott: A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines.
Craig A. Lindley, Charlotte C. Sennersten: Game Play Schemas: From Player Analysis to Adaptive Game Mechanics.
Matthew White: Real-Time Optimally Adapting Meshes: Terrain Visualization in Games.
Oscar Martinez Lazalde, Steve C. Maddock, Michael Meredith: A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head.

Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei: A Real-Time Facial Expression Recognition System for Online Games.
Hou C. Tng John, Edmond C. Prakash, Narendra S. Chaudhari: Strategic Team AI Path Plans: Probabilistic Pathfinding.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier: A Gameplay Definition through Videogame Classification.
Tiffany Y. Tang, Yiu Man Cheung, Pok Hang Chu, Shiu Cheuk Lam, Wai Kwong Chan, Chung Chi Yiu, Ka Fai Ho, Kam Sit: A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game.
Sundar Raman, Jianmin Zheng: Efficient Terrain Triangulation and Modification Algorithms for Game Applications.
Daniel Pinchbeck: Story and Recall in First-Person Shooters.
Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel: Perception-Based Filtering for MMOGs.
Xin Zhang, Tomás Ward, Séamus McLoone: Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications.
Minh-Duc Le, Amandeep S. Sidhu, Narendra S. Chaudhari: Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design.
Stefano Cacciaguerra, Gabriele D'Angelo: The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses.
Paul Coulton, William Bamford, Keith Cheverst, Omer Rashid: 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.
Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden: High-Level Development of Multiserver Online Games.
Tamás D. Gedeon, Dingyun Zhu, B. Sumudu U. Mendis: Eye Gaze Assistance for a Game-Like Interactive Task.
Peter Quax, Jeroen Dierckx, Bart Cornelissen, Wim Lamotte: ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture.
Jouni Smed: Networking for Computer Games.
Yang Jiang, Jianmin Jiang, Ian J. Palmer: Computerized Interactive Gaming via Supporting Vector Machines.



