ACM Transactions on Graphics, Volume 33

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Volume 33, Number 1, January 2014

Volume 33, Number 2, March 2014

Volume 33, Number 3, May 2014

Volume 33, Number 4, July 2014

SIGGRAPH 2014 Conference Proceedings
Shape collection Sound & light Faces Points & reconstruction Controlling character Non-photorealistic rendering Sampling & spectra Displays Fabrication oriented design Geometry processing Games & design Surfaces, deformation and correspondence Video applications Animating characters Computational sensing & display Typography & illustration Fabrication Layout building & scenes Light transport Subspace & spacetime Mesh based simulation Reflectance: modeling, capturing, renderings Shape analysis Hair & collisions Image tricks Interactive modeling Fields on surfaces Fluids Hardware systems Changing your perception Fast rendering Stretching & flowing Depth for all occasions Surfaces, shapes and maps Shady images

Volume 33, Number 5, August 2014

Volume 33, Number 6, November 2014

Proceedings of ACM SIGGRAPH Asia 2014, Shenzhen, China
Paintings, sketches and buildings Light in, light out Meshing surfaces, and meshing Smash and stretch Displays, reflectance and texture Moving pictures Data in, surface out Newton's garden Scenes, syntax, statistics and semantics 3D printing Character animation Capturing everything Vectors and shaders Digital photography
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