Volume 22, Number 1, January 2006
- Nadia Magnenat-Thalmann:
Editorial.
1-3

- Nicolas Pronost, Georges Dumont, Gilles Berillon, Guillaume Nicolas:
Morphological and stance interpolations in database for simulating bipedalism of virtual humans.
4-13

- Atsushi Kasao, Kazunori Miyata:
Algorithmic Painter: a NPR method to generate various styles of painting.
14-27

- Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest:
Multiresolution free-form deformation with subdivision surface of arbitrary topology.
28-42

- Liyan Zhang, Anshuman Razdan, Gerald E. Farin, John Femiani, MyungSoo Bae, Charles Lockwood:
3D face authentication and recognition based on bilateral symmetry analysis.
43-55

- Bin Shyan Jong, Juin-Ling Tseng, Wen Hao Yang:
An efficient and low-error mesh simplification method based on torsion detection.
56-67

Volume 22, Number 2, February 2006
- Deok-Soo Kim, In-Kwon Lee, Dani Lischinski, Ayellet Tal:
Guest editorial.
69-69

- Seungwoo Oh, Junghyun Ahn, KwangYun Wohn:
Low damped cloth simulation.
70-79

- Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim:
Rapid pairwise intersection tests using programmable GPUs.
80-89

- Laehyun Kim, Se Hyung Park:
Haptic interaction and volume modeling techniques for realistic dental simulation.
90-98

- Ariel Shamir, Lior Shapira, Daniel Cohen-Or:
Mesh analysis using geodesic mean-shift.
99-108

- Joon-Kyung Seong, Ku-Jin Kim, Myung-Soo Kim, Gershon Elber:
Perspective silhouette of a general swept volume.
109-116

- Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung:
Domain connected graph: the skeleton of a closed 3D shape for animation.
117-135

- Justin Jang, Peter Wonka, William Ribarsky, Christopher D. Shaw:
Punctuated simplification of man-made objects.
136-145

Volume 22, Number 3, March 2006
- Guofei Hu, Qunsheng Peng, A. Robin Forrest:
Mean shift denoising of point-sampled surfaces.
147-157

- Maria Ferre, Anna Puig, Dani Tost:
Decision trees for accelerating unimodal, hybrid and multimodal rendering models.
158-167

- Seyoun Park, Xiaohu Guo, Hayong Shin, Hong Qin:
Surface completion for shape and appearance.
168-180

- Marco Attene, Bianca Falcidieno, Michela Spagnuolo:
Hierarchical mesh segmentation based on fitting primitives.
181-193

- Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Robust on-line adaptive footplant detection and enforcement for locomotion.
194-209

- Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng:
A dynamic balanced flow for filtering point-sampled geometry.
210-219

Volume 22, Number 4, April 2006
- Jukka Arvo:
Penumbra masks.
1-13

- Luc Claustres, Mathias Paulin, Yannick Boucher:
A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering.
221-237

- Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao:
Synthesizing trees by plantons.
238-248

- Chuan-Kai Yang, Tzi-cker Chiueh:
Integration of volume decompression and out-of-core iso-surface extraction from irregular volume data.
249-265

- Xiaogang Jin, Juncong Lin, Charlie C. L. Wang, Jieqing Feng, Hanqiu Sun:
Mesh fusion using functional blending on topologically incompatible sections.
266-275

- Zhihong Mao, Lizhuang Ma, Mingxi Zhao, XueZhong Xiao:
SUSAN structure preserving filtering for mesh denoising.
276-284

Volume 22, Number 5, May 2006
- Nadia Magnenat-Thalmann:
Preface.
299-299

- Yi-Ping Phoebe Chen, Tat-Seng Chua:
Guest editors' introduction: multimedia modelling.
300-301

- Zouhour Ben Azouz, Marc Rioux, Chang Shu, Richard Lepage:
Characterizing human shape variation using 3D anthropometric data.
302-314

- Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng:
Real-time snowing simulation.
315-323

- Hamid Laga, Hiroki Takahashi, Masayuki Nakajima:
Spherical parameterization and geometry image-based 3D shape similarity estimation (CGS 2004 special issue).
324-331

- HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Device-based decision-making for adaptation of three-dimensional content.
332-345

- Tomoyuki Nieda, Alexander A. Pasko, Tosiyasu L. Kunii:
Detection and classification of topological evolution for linear metamorphosis.
346-356

- Xiao-Dong Yu, Lei Wang, Qi Tian, Ping Xue:
A novel multi-resolution video representation scheme based on kernel PCA.
357-370

Volume 22, Number 6, June 2006
- Hanspeter Pfister, Dimitris Samaras:
Guest Editorial.
371-371

- Pablo Diaz-Gutierrez, Anusheel Bhushan, M. Gopi, Renato Pajarola:
Single-strips for fast interactive rendering.
372-386

- Gaojin Wen, Zhaoqi Wang, Shihong Xia, Dengming Zhu:
Least-squares fitting of multiple M-dimensional point sets.
387-398

- Pascal Glardon, Ronan Boulic, Daniel Thalmann:
Dynamic obstacle avoidance for real-time character animation.
399-414

- Kyoko Murakami, Reiji Tsuruno, Etsuo Genda:
Natural-looking strokes for drawing applications.
415-423

- Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu:
View-dependent refinement of multiresolution meshes using programmable graphics hardware.
424-433

- Suejung B. Huh, Dimitris N. Metaxas:
A collision resolution algorithm for clump-free fast moving cloth.
434-444

Volume 22, Number 7, July 2006
- Yisong Chen, Horace Ho-Shing Ip:
Single view metrology of wide-angle lens images.
445-455

- Ruigang Yang, David Guinnip, Liang Wang:
View-dependent textured splatting.
456-467

- Xiaoliang Li, Jie Yang, Yuemin Zhu:
Combining estimators for Monte Carlo volume rendering with shading.
468-477

- Andrew Soon, Won-Sook Lee:
Shape-based detail-preserving exaggeration of extremely accurate 3D faces.
478-492

- Dong Xu, Wei Chen, Hongxin Zhang, Hujun Bao:
Multi-level differential surface representation based on local transformations.
493-505

- Dmitry Sokolov, Dimitri Plemenos, Karim Tamine:
Methods and data structures for virtual world exploration.
506-516

Volume 22, Number 8, August 2006
- Jens Krüger, Jens Schneider, Rüdiger Westermann:
Compression and rendering of iso-surfaces and point sampled geometry.
517-530

- Joachim Giesen, Frédéric Cazals, Mark Pauly, Afra Zomorodian:
The conformal alpha shape filtration.
531-540

- Richard Sharp, Raghu Machiraju:
Accelerating subsurface scattering using Cholesky factorization.
541-549

- Magnus Strengert, Thomas Klein, Ralf P. Botchen, Simon Stegmaier, Min Chen, Thomas Ertl:
Spectral volume rendering using GPU-based raycasting.
550-561

- Costas Panagiotakis, Georgios Tziritas:
Snake terrestrial locomotion synthesis in 3D virtual environments.
562-576

- Klaas Tack, Gauthier Lafruit, Francky Catthoor, Rudy Lauwereins:
Platform independent optimisation of multi-resolution 3D content to enable universal media access.
577-590

Volume 22, Numbers 9-11, September 2006
- Nadia Magnenat-Thalmann:
Editorial.
591-592

- Chi-Wan Lim, Tiow Seng Tan:
Surface reconstruction by layer peeling.
593-603

- Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin:
Surface mosaics.
604-611

- Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo:
Variational sphere set approximation for solid objects.
612-621

- Eric B. Lum, James Shearer, Kwan-Liu Ma:
Interactive multi-scale exploration for volume classification.
622-630

- Michael Waschbüsch, Stephan Würmlin, Markus H. Gross:
Interactive 3D video editing.
631-641

- Yaron Caspi, Anat Axelrod, Yasuyuki Matsushita, Alon Gamliel:
Dynamic stills and clip trailers.
642-652

- Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo:
2D shape deformation using nonlinear least squares optimization.
653-660

- Brian L. Price, William A. Barrett:
Object-based vectorization for interactive image editing.
661-670

- Darko Pavic, Volker Schönefeld, Leif Kobbelt:
Interactive image completion with perspective correction.
671-681

- Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen:
Real-time triple product relighting using spherical local-frame parameterization.
682-692

- Abhijeet Ghosh, Wolfgang Heidrich:
Correlated visibility sampling for direct illumination.
693-701

- Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
702-712

- Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shi-Min Hu, Baining Guo:
Spherical harmonics scaling.
713-720

- Guodong Liu, Leonard McMillan:
Estimation of missing markers in human motion capture.
721-728

- Tong-Yee Lee, Yu-Shuen Wang, Tai-Guang Chen:
Segmenting a deforming mesh into near-rigid components.
729-739

- Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Baining Guo, Hujun Bao:
Geometrically based potential energy for simulating deformable objects.
740-748

- Xinyu Zhang, Minkyoung Lee, Young J. Kim:
Interactive continuous collision detection for non-convex polyhedra.
749-760

- Katsutsugu Matsuyama, Tadahiro Fujimoto, Norishige Chiba:
Real-time animation of spark discharge.
761-771

- Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha:
R-LODs: fast LOD-based ray tracing of massive models.
772-784

- Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek:
Interactive ray tracing of skinned animations.
785-792

- Gershon Elber, Elaine Cohen:
Probabilistic silhouette based importance toward line-art non-photorealistic rendering.
793-804

- Jung-Ju Choi, Hwan-Jik Lee:
Rendering stylized highlights using projective textures.
805-813

- Hyung W. Kang, Charles K. Chui, Uday K. Chakraborty:
A unified scheme for adaptive stroke-based rendering.
814-824

- Idan Shatz, Ayellet Tal, George Leifman:
Paper craft models from meshes.
825-834

- Andrei Sharf, Marina Blumenkrants, Ariel Shamir, Daniel Cohen-Or:
SnapPaste: an interactive technique for easy mesh composition.
835-844

- Yu-Ming Cheng, Chung-Ming Wang:
A high-capacity steganographic approach for 3D polygonal meshes.
845-855

- Jinwook Kim, Soojae Kim, Heedong Ko, Demetri Terzopoulos:
Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation.
856-864

- Shuhua Lai, Fuhua (Frank) Cheng:
Similarity based interpolation using Catmull-Clark subdivision surfaces.
865-873

- Huawei Wang, Kaihuai Qin, Kai Tang:
Efficient wavelet construction with Catmull-Clark subdivision.
874-884

- Guillermo D. Cañas, Steven J. Gortler:
Surface remeshing in arbitrary codimensions.
885-895

- Norimasa Yoshida, Takafumi Saito:
Interactive aesthetic curve segments.
896-905

- Ming Li, Xiao-Shan Gao, Shang-Ching Chou:
Quadratic approximation to plane parametric curves and its application in approximate implicitization.
906-917

- Jianwei Han, Kun Zhou, Li-Yi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
918-925

- Jean-Michel Dischler, Florence Zara:
Real-time structured texture synthesis and editing using image-mesh analogies.
926-935

- Jianbing Shen, Xiaogang Jin, Xiaoyang Mao, Jieqing Feng:
Completion-based texture design using deformation.
936-945

Volume 22, Number 12, December 2006
- Hock Soon Seah:
Guest editor's introduction.
947-948

- Tosiyasu L. Kunii, Kenji Ohmori:
Cyberworlds: architecture and modeling by an incrementally modular abstraction hierarchy.
949-964

- Anton Nijholt, Rutger Rienks, Job Zwiers, Dennis Reidsma:
Online and off-line visualization of meeting information and meeting support.
965-976

- Qi Liu, Alexei Sourin:
Function-defined shape metamorphoses in visual cyberworlds.
977-990

- Nuno Correia, Luís Romero:
Storing user experiences in mixed reality using hypermedia.
991-1001

- Luca Chittaro, Lucio Ieronutti, Roberto Ranon:
Adaptable visual presentation of 2D and 3D learning materials in web-based cyberworlds.
1002-1014

- Ekaterina Prasolova-Førland, Alexei Sourin, Olga Sourina:
Cybercampuses: design issues and future directions.
1015-1028

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