BibTeX records: Pieter Spronck

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@inproceedings{DBLP:conf/cig/TijhuisBS23,
  author       = {Tim Tijhuis and
                  Paris Mavromoustakos Blom and
                  Pieter Spronck},
  title        = {Predicting Chess Player Rating Based on a Single Game},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333133},
  doi          = {10.1109/COG57401.2023.10333133},
  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/TijhuisBS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/eamt/SharamiSBVSES23,
  author       = {Javad PourMostafa Roshan Sharami and
                  Dimitar Shterionov and
                  Fr{\'{e}}d{\'{e}}ric Blain and
                  Eva Vanmassenhove and
                  Mirella De Sisto and
                  Chris Emmery and
                  Pieter Spronck},
  editor       = {Mary Nurminen and
                  Judith Brenner and
                  Maarit Koponen and
                  Sirkku Latomaa and
                  Mikhail Mikhailov and
                  Frederike Schierl and
                  Tharindu Ranasinghe and
                  Eva Vanmassenhove and
                  Sergi Alvarez Vidal and
                  Nora Aranberri and
                  Mara Nunziatini and
                  Carla Parra Escart{\'{\i}}n and
                  Mikel L. Forcada and
                  Maja Popovic and
                  Carolina Scarton and
                  Helena Moniz},
  title        = {Tailoring Domain Adaptation for Machine Translation Quality Estimation},
  booktitle    = {Proceedings of the 24th Annual Conference of the European Association
                  for Machine Translation, {EAMT} 2023, Tampere, Finland, 12-15 June
                  2023},
  pages        = {9--20},
  publisher    = {European Association for Machine Translation},
  year         = {2023},
  url          = {https://aclanthology.org/2023.eamt-1.2},
  timestamp    = {Fri, 08 Sep 2023 15:09:37 +0200},
  biburl       = {https://dblp.org/rec/conf/eamt/SharamiSBVSES23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BlomMLYBS23,
  author       = {Paris Mavromoustakos Blom and
                  D{\'{a}}vid Melh{\'{a}}rt and
                  Antonios Liapis and
                  Georgios N. Yannakakis and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Phil Lopes and
                  Filipe Luz and
                  Antonios Liapis and
                  Henrik Engstr{\"{o}}m},
  title        = {Multiplayer Tension In the Wild: {A} Hearthstone Case},
  booktitle    = {Proceedings of the 18th International Conference on the Foundations
                  of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023},
  pages        = {16:1--16:9},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3582437.3582440},
  doi          = {10.1145/3582437.3582440},
  timestamp    = {Sat, 29 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BlomMLYBS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GuglielmoKVS23,
  author       = {Gianluca Guglielmo and
                  Michal Klincewicz and
                  Elisabeth Huis In 't Veld and
                  Pieter Spronck},
  editor       = {Phil Lopes and
                  Filipe Luz and
                  Antonios Liapis and
                  Henrik Engstr{\"{o}}m},
  title        = {Predicting Tetris Performance Using Early Keystrokes},
  booktitle    = {Proceedings of the 18th International Conference on the Foundations
                  of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023},
  pages        = {46:1--46:4},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3582437.3587184},
  doi          = {10.1145/3582437.3587184},
  timestamp    = {Sat, 29 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/GuglielmoKVS23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/segah/BlomMNKSLM23,
  author       = {Paris Mavromoustakos Blom and
                  Vasileios Mylonas and
                  Thomas Nikodelis and
                  Vasileios Konstantakos and
                  Pieter Spronck and
                  Theodoros Loizidis and
                  Igor Mayer},
  title        = {Gamified Motor Learning Through High-Fidelity Sensor Technology},
  booktitle    = {11th {IEEE} International Conference on Serious Games and Applications
                  for Health, SeGAH 2023, Athens, Greece, August 28-30, 2023},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/SeGAH57547.2023.10253778},
  doi          = {10.1109/SEGAH57547.2023.10253778},
  timestamp    = {Tue, 26 Sep 2023 18:06:01 +0200},
  biburl       = {https://dblp.org/rec/conf/segah/BlomMNKSLM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2303-00722,
  author       = {Javad PourMostafa Roshan Sharami and
                  Dimitar Shterionov and
                  Pieter Spronck},
  title        = {A Systematic Analysis of Vocabulary and {BPE} Settings for Optimal
                  Fine-tuning of {NMT:} {A} Case Study of In-domain Translation},
  journal      = {CoRR},
  volume       = {abs/2303.00722},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2303.00722},
  doi          = {10.48550/ARXIV.2303.00722},
  eprinttype    = {arXiv},
  eprint       = {2303.00722},
  timestamp    = {Mon, 06 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2303-00722.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2304-08891,
  author       = {Javad PourMostafa Roshan Sharami and
                  Dimitar Shterionov and
                  Fr{\'{e}}d{\'{e}}ric Blain and
                  Eva Vanmassenhove and
                  Mirella De Sisto and
                  Chris Emmery and
                  Pieter Spronck},
  title        = {Tailoring Domain Adaptation for Machine Translation Quality Estimation},
  journal      = {CoRR},
  volume       = {abs/2304.08891},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2304.08891},
  doi          = {10.48550/ARXIV.2304.08891},
  eprinttype    = {arXiv},
  eprint       = {2304.08891},
  timestamp    = {Mon, 24 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2304-08891.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/frvir/BrownSP22,
  author       = {Phillip Brown and
                  Pieter Spronck and
                  Wendy A. Powell},
  title        = {The simulator sickness questionnaire, and the erroneous zero baseline
                  assumption},
  journal      = {Frontiers Virtual Real.},
  volume       = {3},
  year         = {2022},
  url          = {https://doi.org/10.3389/frvir.2022.945800},
  doi          = {10.3389/FRVIR.2022.945800},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/frvir/BrownSP22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/RavariSS22,
  author       = {Yaser Norouzzadeh Ravari and
                  Lars Strijbos and
                  Pieter Spronck},
  title        = {Investigating the Relation Between Playing Style and National Culture},
  journal      = {{IEEE} Trans. Games},
  volume       = {14},
  number       = {1},
  pages        = {36--45},
  year         = {2022},
  url          = {https://doi.org/10.1109/TG.2020.3025042},
  doi          = {10.1109/TG.2020.3025042},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/RavariSS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/GuglielmoBKCS22,
  author       = {Gianluca Guglielmo and
                  Paris Mavromoustakos Blom and
                  Michal Klincewicz and
                  Boris Cule and
                  Pieter Spronck},
  title        = {Face in the Game: Using Facial Action Units to Track Expertise in
                  Competitive Video Game Play},
  booktitle    = {{IEEE} Conference on Games, CoG 2022, Beijing, China, August 21-24,
                  2022},
  pages        = {112--118},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/CoG51982.2022.9893599},
  doi          = {10.1109/COG51982.2022.9893599},
  timestamp    = {Tue, 21 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/GuglielmoBKCS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GuglielmoBKVS22,
  author       = {Gianluca Guglielmo and
                  Paris Mavromoustakos Blom and
                  Michal Klincewicz and
                  Elisabeth Huis In 't Veld and
                  Pieter Spronck},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {Blink To Win: Blink Patterns of Video Game Players Are Connected to
                  Expertise},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {12:1--12:7},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555864},
  doi          = {10.1145/3555858.3555864},
  timestamp    = {Wed, 07 Dec 2022 23:09:55 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/GuglielmoBKVS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MarshallBS22,
  author       = {Stefan Marshall and
                  Paris Mavromoustakos Blom and
                  Pieter Spronck},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {Enabling Real-Time Prediction of In-game Deaths through Telemetry
                  in Counter-Strike: Global Offensive},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {20:1--20:10},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555859},
  doi          = {10.1145/3555858.3555859},
  timestamp    = {Fri, 09 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/MarshallBS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/VatsakisBS22,
  author       = {Dimitris Vatsakis and
                  Paris Mavromoustakos Blom and
                  Pieter Spronck},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {An Internet-assisted Dixit-playing {AI}},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {40:1--40:7},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555863},
  doi          = {10.1145/3555858.3555863},
  timestamp    = {Fri, 09 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/VatsakisBS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KosaS22,
  author       = {Mehmet Kosa and
                  Pieter Spronck},
  editor       = {Kostas Karpouzis and
                  Stefano Gualeni and
                  Johanna Pirker and
                  Allan Fowler},
  title        = {An Exploratory Study on the Purchase Intentions of Modern Board Games:
                  Purchase Intentions of Modern Board Games},
  booktitle    = {{FDG} '22: Proceedings of the 17th International Conference on the
                  Foundations of Digital Games, FDG22, Athens, Greece, September 5-8,
                  2022},
  pages        = {58:1--58:5},
  publisher    = {{ACM}},
  year         = {2022},
  url          = {https://doi.org/10.1145/3555858.3555907},
  doi          = {10.1145/3555858.3555907},
  timestamp    = {Mon, 05 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KosaS22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/dagstuhl-reports/AshlockMLSE22,
  author       = {Dan Ashlock and
                  Setareh Maghsudi and
                  Diego Perez Liebana and
                  Pieter Spronck and
                  Manuel Eberhardinger},
  title        = {Human-Game {AI} Interaction (Dagstuhl Seminar 22251)},
  journal      = {Dagstuhl Reports},
  volume       = {12},
  number       = {6},
  pages        = {28--82},
  year         = {2022},
  url          = {https://doi.org/10.4230/DagRep.12.6.28},
  doi          = {10.4230/DAGREP.12.6.28},
  timestamp    = {Tue, 24 Jan 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/dagstuhl-reports/AshlockMLSE22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ahfe/SteinruckeBSABG21,
  author       = {Johannes Steinr{\"{u}}cke and
                  Paris Mavromoustakos Blom and
                  Judith van Stegeren and
                  Ymko Attema and
                  Sander Bakkes and
                  Thomas de Groot and
                  Johan de Heer and
                  Dirk Heylen and
                  Rafal Hrynkiewicz and
                  Ton de Jong and
                  Tije Oortwijn and
                  Pieter Spronck and
                  Mari{\"{e}}t Theune and
                  Bernard P. Veldkamp},
  editor       = {Tareq Z. Ahram and
                  Christianne Soares Falc{\~{a}}o},
  title        = {Data2Game: Towards an Integrated Demonstrator},
  booktitle    = {Advances in Usability, User Experience, Wearable and Assistive Technology
                  - Proceedings of the {AHFE} 2021 Virtual Conferences on Usability
                  and User Experience, Human Factors and Wearable Technologies, Human
                  Factors in Virtual Environments and Game Design, and Human Factors
                  and Assistive Technology, July 25-29, 2021, {USA}},
  series       = {Lecture Notes in Networks and Systems},
  volume       = {275},
  pages        = {239--247},
  publisher    = {Springer},
  year         = {2021},
  url          = {https://doi.org/10.1007/978-3-030-80091-8\_28},
  doi          = {10.1007/978-3-030-80091-8\_28},
  timestamp    = {Sun, 12 Nov 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/ahfe/SteinruckeBSABG21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BlomKBS21,
  author       = {Paris Mavromoustakos Blom and
                  Mehmet Kosa and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Correlating Facial Expressions and Subjective Player Experiences in
                  Competitive Hearthstone},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {41:1--41:5},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472577},
  doi          = {10.1145/3472538.3472577},
  timestamp    = {Tue, 26 Oct 2021 09:06:03 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BlomKBS21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icbk/KeSGP21,
  author       = {Shujing Ke and
                  Pieter Spronck and
                  Ben Goertzel and
                  Alex Van der Peet},
  editor       = {Lei Chen and
                  Baltasar Fern{\'{a}}ndez{-}Manj{\'{o}}n},
  title        = {Surprisingness - {A} Novel Objective Interestingness Measure in Hypergraph
                  Pattern Mining from Knowledge Graphs for Common Sense Learning},
  booktitle    = {2021 {IEEE} International Conference on Big Knowledge, {ICBK} 2021,
                  Auckland, New Zealand, December 7-8, 2021},
  pages        = {54--61},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/ICKG52313.2021.00017},
  doi          = {10.1109/ICKG52313.2021.00017},
  timestamp    = {Mon, 24 Jan 2022 15:08:55 +0100},
  biburl       = {https://dblp.org/rec/conf/icbk/KeSGP21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2112-06096,
  author       = {Javad PourMostafa Roshan Sharami and
                  Dimitar Shterionov and
                  Pieter Spronck},
  title        = {Selecting Parallel In-domain Sentences for Neural Machine Translation
                  Using Monolingual Texts},
  journal      = {CoRR},
  volume       = {abs/2112.06096},
  year         = {2021},
  url          = {https://arxiv.org/abs/2112.06096},
  eprinttype    = {arXiv},
  eprint       = {2112.06096},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2112-06096.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/BlomMBS20,
  author       = {Paris Mavromoustakos Blom and
                  Stefan Methorst and
                  Sander Bakkes and
                  Pieter Spronck},
  title        = {Corrigendum to "Modeling and adjusting in-game difficulty based
                  on facial expression analysis" [Entertain. Comput. 31 {(2019)}
                  100307]},
  journal      = {Entertain. Comput.},
  volume       = {33},
  pages        = {100317},
  year         = {2020},
  url          = {https://doi.org/10.1016/j.entcom.2019.100317},
  doi          = {10.1016/J.ENTCOM.2019.100317},
  timestamp    = {Thu, 05 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/BlomMBS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ZhangBRS20,
  author       = {Shiyu Zhang and
                  Sander Bakkes and
                  Diederik M. Roijers and
                  Pieter Spronck},
  title        = {Avatars of a Feather Flock Together: Gender Homophily in Online Video
                  Games Revealed via Exponential Random Graph Modeling},
  journal      = {{IEEE} Trans. Games},
  volume       = {12},
  number       = {1},
  pages        = {86--100},
  year         = {2020},
  url          = {https://doi.org/10.1109/TG.2019.2961836},
  doi          = {10.1109/TG.2019.2961836},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ZhangBRS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SalgeSPSS20,
  author       = {Christoph Salge and
                  Emily Short and
                  Mike Preuss and
                  Spyridon Samothrakis and
                  Pieter Spronck},
  title        = {Applications of Artificial Intelligence in Live Action Role-Playing
                  Games {(LARP)}},
  booktitle    = {{IEEE} Conference on Games, CoG 2020, Osaka, Japan, August 24-27,
                  2020},
  pages        = {612--619},
  publisher    = {{IEEE}},
  year         = {2020},
  url          = {https://doi.org/10.1109/CoG47356.2020.9231724},
  doi          = {10.1109/COG47356.2020.9231724},
  timestamp    = {Tue, 27 Oct 2020 11:26:32 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SalgeSPSS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BlomBS20,
  author       = {Paris Mavromoustakos Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Georgios N. Yannakakis and
                  Antonios Liapis and
                  Penny Kyburz and
                  Vanessa Volz and
                  Foaad Khosmood and
                  Phil Lopes},
  title        = {Multi-Modal Study of the Effect of Time Pressure in a Crisis Management
                  Game},
  booktitle    = {{FDG} '20: International Conference on the Foundations of Digital
                  Games, Bugibba, Malta, September 15-18, 2020},
  pages        = {86:1--86:4},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3402942.3403006},
  doi          = {10.1145/3402942.3403006},
  timestamp    = {Thu, 24 Sep 2020 10:57:41 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/BlomBS20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2008-11003,
  author       = {Christoph Salge and
                  Emily Short and
                  Mike Preuss and
                  Spyridon Samothrakis and
                  Pieter Spronck},
  title        = {Applications of Artificial Intelligence in Live Action Role-Playing
                  Games {(LARP)}},
  journal      = {CoRR},
  volume       = {abs/2008.11003},
  year         = {2020},
  url          = {https://arxiv.org/abs/2008.11003},
  eprinttype    = {arXiv},
  eprint       = {2008.11003},
  timestamp    = {Tue, 27 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2008-11003.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/BlomBS19,
  author       = {Paris Mavromoustakos Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  title        = {Modeling and adjusting in-game difficulty based on facial expression
                  analysis},
  journal      = {Entertain. Comput.},
  volume       = {31},
  year         = {2019},
  url          = {https://doi.org/10.1016/j.entcom.2019.100307},
  doi          = {10.1016/J.ENTCOM.2019.100307},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/BlomBS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BlomBS19,
  author       = {Paris Mavromoustakos Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  title        = {Towards Multi-modal Stress Response Modelling in Competitive League
                  of Legends},
  booktitle    = {{IEEE} Conference on Games, CoG 2019, London, United Kingdom, August
                  20-23, 2019},
  pages        = {1--4},
  publisher    = {{IEEE}},
  year         = {2019},
  url          = {https://doi.org/10.1109/CIG.2019.8848004},
  doi          = {10.1109/CIG.2019.8848004},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BlomBS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gala/BlomBS19,
  author       = {Paris Mavromoustakos Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Manuel Gentile and
                  Manuel Ninaus},
  title        = {Andromeda: {A} Personalised Crisis Management Training Toolkit},
  booktitle    = {Games and Learning Alliance - 8th International Conference, {GALA}
                  2019, Athens, Greece, November 27-29, 2019, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {11899},
  pages        = {139--147},
  publisher    = {Springer},
  year         = {2019},
  url          = {https://doi.org/10.1007/978-3-030-34350-7\_14},
  doi          = {10.1007/978-3-030-34350-7\_14},
  timestamp    = {Wed, 20 Nov 2019 16:55:09 +0100},
  biburl       = {https://dblp.org/rec/conf/gala/BlomBS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/dagstuhl-reports/LiuSST19,
  author       = {Jialin Liu and
                  Tom Schaul and
                  Pieter Spronck and
                  Julian Togelius},
  title        = {Artificial and Computational Intelligence in Games: Revolutions in
                  Computational Game {AI} (Dagstuhl Seminar 19511)},
  journal      = {Dagstuhl Reports},
  volume       = {9},
  number       = {12},
  pages        = {67--114},
  year         = {2019},
  url          = {https://doi.org/10.4230/DagRep.9.12.67},
  doi          = {10.4230/DAGREP.9.12.67},
  timestamp    = {Fri, 17 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/dagstuhl-reports/LiuSST19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/KosaS18,
  author       = {Mehmet Kosa and
                  Pieter Spronck},
  editor       = {Steve Dahlskog and
                  Sebastian Deterding and
                  Jos{\'{e}} M. Font and
                  Mitu Khandaker and
                  Carl Magnus Olsson and
                  Sebastian Risi and
                  Christoph Salge},
  title        = {What tabletop players think about augmented tabletop games: a content
                  analysis},
  booktitle    = {Proceedings of the 13th International Conference on the Foundations
                  of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10,
                  2018},
  pages        = {6:1--6:8},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3235765.3235782},
  doi          = {10.1145/3235765.3235782},
  timestamp    = {Wed, 21 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/KosaS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/BlomBS18,
  author       = {Paris Mavromoustakos Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Steve Dahlskog and
                  Sebastian Deterding and
                  Jos{\'{e}} M. Font and
                  Mitu Khandaker and
                  Carl Magnus Olsson and
                  Sebastian Risi and
                  Christoph Salge},
  title        = {Personalized crisis management training on a tablet},
  booktitle    = {Proceedings of the 13th International Conference on the Foundations
                  of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10,
                  2018},
  pages        = {33:1--33:10},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3235765.3235771},
  doi          = {10.1145/3235765.3235771},
  timestamp    = {Wed, 21 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/BlomBS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/GiacomoACSCM17,
  author       = {Francesco Di Giacomo and
                  Mohamed Abbadi and
                  Agostino Cortesi and
                  Pieter Spronck and
                  Giulia Costantini and
                  Giuseppe Maggiore},
  title        = {High performance encapsulation and networking in Casanova 2},
  journal      = {Entertain. Comput.},
  volume       = {20},
  pages        = {25--41},
  year         = {2017},
  url          = {https://doi.org/10.1016/j.entcom.2017.03.001},
  doi          = {10.1016/J.ENTCOM.2017.03.001},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/GiacomoACSCM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/RavariSSD17,
  author       = {Yaser Norouzzadeh Ravari and
                  Pieter Spronck and
                  Rafet Sifa and
                  Anders Drachen},
  editor       = {Brian Magerko and
                  Jonathan P. Rowe},
  title        = {Predicting Victory in a Hybrid Online Competitive Game: The Case of
                  Destiny},
  booktitle    = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017,
                  Snowbird, Little Cottonwood Canyon, Utah, {USA}},
  pages        = {207--213},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15824},
  timestamp    = {Wed, 10 Feb 2021 22:01:11 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/RavariSSD17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sle/GiacomoACSM17,
  author       = {Francesco Di Giacomo and
                  Mohamed Abbadi and
                  Agostino Cortesi and
                  Pieter Spronck and
                  Giuseppe Maggiore},
  editor       = {Beno{\^{\i}}t Combemale and
                  Marjan Mernik and
                  Bernhard Rumpe},
  title        = {Metacasanova: an optimized meta-compiler for domain-specific languages},
  booktitle    = {Proceedings of the 10th {ACM} {SIGPLAN} International Conference on
                  Software Language Engineering, {SLE} 2017, Vancouver, BC, Canada,
                  October 23-24, 2017},
  pages        = {232--243},
  publisher    = {{ACM}},
  year         = {2017},
  url          = {https://doi.org/10.1145/3136014.3136015},
  doi          = {10.1145/3136014.3136015},
  timestamp    = {Thu, 21 Apr 2022 11:12:19 +0200},
  biburl       = {https://dblp.org/rec/conf/sle/GiacomoACSM17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/dagstuhl-reports/SpronckACP17,
  author       = {Pieter Spronck and
                  Elisabeth Andr{\'{e}} and
                  Michael Cook and
                  Mike Preu{\ss}},
  title        = {Artificial and Computational Intelligence in Games: AI-Driven Game
                  Design (Dagstuhl Seminar 17471)},
  journal      = {Dagstuhl Reports},
  volume       = {7},
  number       = {11},
  pages        = {86--129},
  year         = {2017},
  url          = {https://doi.org/10.4230/DagRep.7.11.86},
  doi          = {10.4230/DAGREP.7.11.86},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/dagstuhl-reports/SpronckACP17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KersjesS16,
  author       = {Hanneke Kersjes and
                  Pieter Spronck},
  title        = {Modeling believable game characters},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860412},
  doi          = {10.1109/CIG.2016.7860412},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KersjesS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ecai/ToubmanRSPH16,
  author       = {Armon Toubman and
                  Jan Joris Roessingh and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik},
  editor       = {Gal A. Kaminka and
                  Maria Fox and
                  Paolo Bouquet and
                  Eyke H{\"{u}}llermeier and
                  Virginia Dignum and
                  Frank Dignum and
                  Frank van Harmelen},
  title        = {Rapid Adaptation of Air Combat Behaviour},
  booktitle    = {{ECAI} 2016 - 22nd European Conference on Artificial Intelligence,
                  29 August-2 September 2016, The Hague, The Netherlands - Including
                  Prestigious Applications of Artificial Intelligence {(PAIS} 2016)},
  series       = {Frontiers in Artificial Intelligence and Applications},
  volume       = {285},
  pages        = {1791--1796},
  publisher    = {{IOS} Press},
  year         = {2016},
  url          = {https://doi.org/10.3233/978-1-61499-672-9-1791},
  doi          = {10.3233/978-1-61499-672-9-1791},
  timestamp    = {Tue, 02 Nov 2021 15:59:05 +0100},
  biburl       = {https://dblp.org/rec/conf/ecai/ToubmanRSPH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/intetain/VriesS16,
  author       = {Marjolein de Vries and
                  Pieter Spronck},
  editor       = {Ronald Poppe and
                  John{-}Jules Ch. Meyer and
                  Remco C. Veltkamp and
                  Mehdi Dastani},
  title        = {Deep Learning for Classifying Battlefield 4 Players},
  booktitle    = {Intelligent Technologies for Interactive Entertainment - 8th International
                  Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30,
                  2016, Revised Selected Papers},
  series       = {Lecture Notes of the Institute for Computer Sciences, Social Informatics
                  and Telecommunications Engineering},
  volume       = {178},
  pages        = {161--166},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-49616-0\_15},
  doi          = {10.1007/978-3-319-49616-0\_15},
  timestamp    = {Thu, 17 Jan 2019 09:38:48 +0100},
  biburl       = {https://dblp.org/rec/conf/intetain/VriesS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/intetain/TekofskyMSS16,
  author       = {Shoshannah Tekofsky and
                  Paul Miller and
                  Pieter Spronck and
                  Kevin Slavin},
  editor       = {Ronald Poppe and
                  John{-}Jules Ch. Meyer and
                  Remco C. Veltkamp and
                  Mehdi Dastani},
  title        = {The Effect of Gender, Native English Speaking, and Age on Game Genre
                  Preference and Gaming Motivations},
  booktitle    = {Intelligent Technologies for Interactive Entertainment - 8th International
                  Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30,
                  2016, Revised Selected Papers},
  series       = {Lecture Notes of the Institute for Computer Sciences, Social Informatics
                  and Telecommunications Engineering},
  volume       = {178},
  pages        = {178--183},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-49616-0\_17},
  doi          = {10.1007/978-3-319-49616-0\_17},
  timestamp    = {Thu, 25 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/intetain/TekofskyMSS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/intetain/GiacomoACSM16,
  author       = {Francesco Di Giacomo and
                  Mohamed Abbadi and
                  Agostino Cortesi and
                  Pieter Spronck and
                  Giuseppe Maggiore},
  editor       = {Ronald Poppe and
                  John{-}Jules Ch. Meyer and
                  Remco C. Veltkamp and
                  Mehdi Dastani},
  title        = {Building Game Scripting DSL's with the Metacasanova Metacompiler},
  booktitle    = {Intelligent Technologies for Interactive Entertainment - 8th International
                  Conference, {INTETAIN} 2016, Utrecht, The Netherlands, June 28-30,
                  2016, Revised Selected Papers},
  series       = {Lecture Notes of the Institute for Computer Sciences, Social Informatics
                  and Telecommunications Engineering},
  volume       = {178},
  pages        = {231--242},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-49616-0\_22},
  doi          = {10.1007/978-3-319-49616-0\_22},
  timestamp    = {Sat, 16 Sep 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/intetain/GiacomoACSM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/es/JanssenSA15,
  author       = {Rosanne Janssen and
                  Pieter Spronck and
                  Arnoud Arntz},
  title        = {Case-based reasoning for predicting the success of therapy},
  journal      = {Expert Syst. J. Knowl. Eng.},
  volume       = {32},
  number       = {2},
  pages        = {165--177},
  year         = {2015},
  url          = {https://doi.org/10.1111/exsy.12074},
  doi          = {10.1111/EXSY.12074},
  timestamp    = {Tue, 26 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/es/JanssenSA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/TekofskySGPH15,
  author       = {Shoshannah Tekofsky and
                  Pieter Spronck and
                  Martijn Goudbeek and
                  Aske Plaat and
                  H. Jaap van den Herik},
  title        = {Past Our Prime: {A} Study of Age and Play Style Development in Battlefield
                  3},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {7},
  number       = {3},
  pages        = {292--303},
  year         = {2015},
  url          = {https://doi.org/10.1109/TCIAIG.2015.2393433},
  doi          = {10.1109/TCIAIG.2015.2393433},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/TekofskySGPH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/essa/VriesS15,
  author       = {Marjolein de Vries and
                  Pieter Spronck},
  editor       = {Wander Jager and
                  Rineke Verbrugge and
                  Andreas Flache and
                  Gert de Roo and
                  Lex Hoogduin and
                  Charlotte K. Hemelrijk},
  title        = {Evolutionary Cooperation in a Multi-agent Society},
  booktitle    = {Advances in Social Simulation 2015 [Papers from the Conference of
                  the European Social Simulation Association 2015, Groningen, The Netherlands,
                  14-18 September 2015]},
  series       = {Advances in Intelligent Systems and Computing},
  volume       = {528},
  pages        = {67--79},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-47253-9\_6},
  doi          = {10.1007/978-3-319-47253-9\_6},
  timestamp    = {Sat, 05 Sep 2020 18:06:09 +0200},
  biburl       = {https://dblp.org/rec/conf/essa/VriesS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TrovatoJS15,
  author       = {Gabriele Trovato and
                  Soren Johnson and
                  Pieter Spronck},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Procedurally Generated History: building a game ecosystem through
                  autoplay},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_13.pdf},
  timestamp    = {Tue, 20 Jul 2021 13:58:44 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TrovatoJS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icmla/ToubmanRSPH15,
  author       = {Armon Toubman and
                  Jan Joris Roessingh and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik},
  editor       = {Tao Li and
                  Lukasz A. Kurgan and
                  Vasile Palade and
                  Randy Goebel and
                  Andreas Holzinger and
                  Karin Verspoor and
                  M. Arif Wani},
  title        = {Transfer Learning of Air Combat Behavior},
  booktitle    = {14th {IEEE} International Conference on Machine Learning and Applications,
                  {ICMLA} 2015, Miami, FL, USA, December 9-11, 2015},
  pages        = {226--231},
  publisher    = {{IEEE}},
  year         = {2015},
  url          = {https://doi.org/10.1109/ICMLA.2015.61},
  doi          = {10.1109/ICMLA.2015.61},
  timestamp    = {Thu, 23 Feb 2023 11:36:05 +0100},
  biburl       = {https://dblp.org/rec/conf/icmla/ToubmanRSPH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/sgda/AbbadiGCSCM15,
  author       = {Mohamed Abbadi and
                  Francesco Di Giacomo and
                  Agostino Cortesi and
                  Pieter Spronck and
                  Giulia Costantini and
                  Giuseppe Maggiore},
  editor       = {Stefan G{\"{o}}bel and
                  Minhua Ma and
                  Jannicke Baalsrud Hauge and
                  Manuel Fradinho Oliveira and
                  Josef Wiemeyer and
                  Viktor Wendel},
  title        = {Casanova: {A} Simple, High-Performance Language for Game Development},
  booktitle    = {Serious Games - First Joint International Conference, {JCSG} 2015,
                  Huddersfield, UK, June 3-4, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9090},
  pages        = {123--134},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-19126-3\_11},
  doi          = {10.1007/978-3-319-19126-3\_11},
  timestamp    = {Tue, 14 May 2019 10:00:39 +0200},
  biburl       = {https://dblp.org/rec/conf/sgda/AbbadiGCSCM15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/smc/ToubmanRSPH15,
  author       = {Armon Toubman and
                  Jan Joris Roessingh and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik},
  title        = {Rewarding Air Combat Behavior in Training Simulations},
  booktitle    = {2015 {IEEE} International Conference on Systems, Man, and Cybernetics,
                  Kowloon Tong, Hong Kong, October 9-12, 2015},
  pages        = {1397--1402},
  publisher    = {{IEEE}},
  year         = {2015},
  url          = {https://doi.org/10.1109/SMC.2015.248},
  doi          = {10.1109/SMC.2015.248},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/smc/ToubmanRSPH15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/dagstuhl-reports/LucasMPST15,
  author       = {Simon M. Lucas and
                  Michael Mateas and
                  Mike Preuss and
                  Pieter Spronck and
                  Julian Togelius},
  title        = {Artificial and Computational Intelligence in Games: Integration (Dagstuhl
                  Seminar 15051)},
  journal      = {Dagstuhl Reports},
  volume       = {5},
  number       = {1},
  pages        = {207--242},
  year         = {2015},
  url          = {https://doi.org/10.4230/DagRep.5.1.207},
  doi          = {10.4230/DAGREP.5.1.207},
  timestamp    = {Wed, 07 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BialasTS14,
  author       = {Mateusz Bialas and
                  Shoshannah Tekofsky and
                  Pieter Spronck},
  title        = {Cultural influences on play style},
  booktitle    = {2014 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2014, Dortmund, Germany, August 26-29, 2014},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2014},
  url          = {https://doi.org/10.1109/CIG.2014.6932894},
  doi          = {10.1109/CIG.2014.6932894},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BialasTS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icaart/Spronck14,
  author       = {Pieter Spronck},
  editor       = {B{\'{e}}atrice Duval and
                  H. Jaap van den Herik and
                  St{\'{e}}phane Loiseau and
                  Joaquim Filipe},
  title        = {The Intelligence of Agents in Games},
  booktitle    = {{ICAART} 2014 - Proceedings of the 6th International Conference on
                  Agents and Artificial Intelligence, Volume 1, ESEO, Angers, Loire
                  Valley, France, 6-8 March, 2014},
  pages        = {IS--13},
  publisher    = {SciTePress},
  year         = {2014},
  timestamp    = {Wed, 29 Mar 2017 16:45:22 +0200},
  biburl       = {https://dblp.org/rec/conf/icaart/Spronck14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ieaaie/ToubmanRSPH14,
  author       = {Armon Toubman and
                  Jan Joris Roessingh and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik},
  editor       = {Moonis Ali and
                  Jeng{-}Shyang Pan and
                  Shyi{-}Ming Chen and
                  Mong{-}Fong Horng},
  title        = {Dynamic Scripting with Team Coordination in Air Combat Simulation},
  booktitle    = {Modern Advances in Applied Intelligence - 27th International Conference
                  on Industrial Engineering and Other Applications of Applied Intelligent
                  Systems, {IEA/AIE} 2014, Kaohsiung, Taiwan, June 3-6, 2014, Proceedings,
                  Part {I}},
  series       = {Lecture Notes in Computer Science},
  volume       = {8481},
  pages        = {440--449},
  publisher    = {Springer},
  year         = {2014},
  url          = {https://doi.org/10.1007/978-3-319-07455-9\_46},
  doi          = {10.1007/978-3-319-07455-9\_46},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ieaaie/ToubmanRSPH14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/AvontuurSZ13,
  author       = {Tetske Avontuur and
                  Pieter Spronck and
                  Menno van Zaanen},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Player Skill Modeling in Starcraft {II}},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7378},
  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/AvontuurSZ13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TekofskySGB13,
  author       = {Shoshannah Tekofsky and
                  Pieter Spronck and
                  Martijn Goudbeek and
                  Jan M. Broersen},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Towards a Player Age Model},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7370},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TekofskySGB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cg/AbbadiGOPSM13,
  author       = {Mohamed Abbadi and
                  Francesco Di Giacomo and
                  Renzo Orsini and
                  Aske Plaat and
                  Pieter Spronck and
                  Giuseppe Maggiore},
  editor       = {H. Jaap van den Herik and
                  Hiroyuki Iida and
                  Aske Plaat},
  title        = {Resource Entity Action: {A} Generalized Design Pattern for {RTS} Games},
  booktitle    = {Computers and Games - 8th International Conference, {CG} 2013, Yokohama,
                  Japan, August 13-15, 2013, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {8427},
  pages        = {244--256},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-09165-5\_21},
  doi          = {10.1007/978-3-319-09165-5\_21},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cg/AbbadiGOPSM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/MaggioreSDPBS13,
  author       = {Giuseppe Maggiore and
                  Carlos Santos and
                  Dino Dini and
                  Frank Peters and
                  Hans Bouwknegt and
                  Pieter Spronck},
  title        = {{LGOAP:} Adaptive layered planning for real-time videogames},
  booktitle    = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG),
                  Niagara Falls, ON, Canada, August 11-13, 2013},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CIG.2013.6633624},
  doi          = {10.1109/CIG.2013.6633624},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/MaggioreSDPBS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/TekofskySPHB13,
  author       = {Shoshannah Tekofsky and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik and
                  Jan M. Broersen},
  title        = {Play style: Showing your age},
  booktitle    = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG),
                  Niagara Falls, ON, Canada, August 11-13, 2013},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CIG.2013.6633616},
  doi          = {10.1109/CIG.2013.6633616},
  timestamp    = {Fri, 09 Apr 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/TekofskySPHB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TekofskySPHB13,
  author       = {Shoshannah Tekofsky and
                  Pieter Spronck and
                  Aske Plaat and
                  H. Jaap van den Herik and
                  Jan M. Broersen},
  editor       = {Georgios N. Yannakakis and
                  Espen Aarseth and
                  Kristine J{\o}rgensen and
                  James C. Lester},
  title        = {PsyOps: Personality assessment through gaming behavior},
  booktitle    = {Proceedings of the 8th International Conference on the Foundations
                  of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013},
  pages        = {166--173},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2013},
  url          = {http://www.fdg2013.org/program/papers/paper22\_tekofsky\_etal.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/TekofskySPHB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:conf/dagstuhl/YannakakisSLA13,
  author       = {Georgios N. Yannakakis and
                  Pieter Spronck and
                  Daniele Loiacono and
                  Elisabeth Andr{\'{e}}},
  editor       = {Simon M. Lucas and
                  Michael Mateas and
                  Mike Preuss and
                  Pieter Spronck and
                  Julian Togelius},
  title        = {Player Modeling},
  booktitle    = {Artificial and Computational Intelligence in Games},
  series       = {Dagstuhl Follow-Ups},
  volume       = {6},
  pages        = {45--59},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik},
  year         = {2013},
  url          = {https://doi.org/10.4230/DFU.Vol6.12191.45},
  doi          = {10.4230/DFU.VOL6.12191.45},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/dagstuhl/YannakakisSLA13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@book{DBLP:conf/dagstuhl/2013dfu6,
  editor       = {Simon M. Lucas and
                  Michael Mateas and
                  Mike Preuss and
                  Pieter Spronck and
                  Julian Togelius},
  title        = {Artificial and Computational Intelligence in Games},
  series       = {Dagstuhl Follow-Ups},
  volume       = {6},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum f{\"{u}}r Informatik},
  year         = {2013},
  url          = {http://www.dagstuhl.de/dagpub/978-3-939897-62-0},
  isbn         = {978-3-939897-62-0},
  timestamp    = {Tue, 11 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/dagstuhl/2013dfu6.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/BakkesSL12,
  author       = {Sander C. J. Bakkes and
                  Pieter H. M. Spronck and
                  Giel van Lankveld},
  title        = {Player behavioural modelling for video games},
  journal      = {Entertain. Comput.},
  volume       = {3},
  number       = {3},
  pages        = {71--79},
  year         = {2012},
  url          = {https://doi.org/10.1016/j.entcom.2011.12.001},
  doi          = {10.1016/J.ENTCOM.2011.12.001},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/BakkesSL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SpronckBL12,
  author       = {Pieter Spronck and
                  Iris Balemans and
                  Giel van Lankveld},
  editor       = {Mark O. Riedl and
                  Gita Sukthankar},
  title        = {Player Profiling with Fallout 3},
  booktitle    = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-12, Stanford, California,
                  USA, October 8-12, 2012},
  publisher    = {The {AAAI} Press},
  year         = {2012},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5462},
  timestamp    = {Tue, 12 Apr 2022 13:09:30 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/SpronckBL12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icec/MaggioreSOBSA12,
  author       = {Giuseppe Maggiore and
                  Pieter Spronck and
                  Renzo Orsini and
                  Michele Bugliesi and
                  Enrico Steffinlongo and
                  Mohamed Abbadi},
  editor       = {Marc Herrlich and
                  Rainer Malaka and
                  Maic Masuch},
  title        = {Writing Real-Time .Net Games in Casanova},
  booktitle    = {Entertainment Computing - {ICEC} 2012 - 11th International Conference,
                  {ICEC} 2012, Bremen, Germany, September 26-29, 2012. Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {7522},
  pages        = {341--348},
  publisher    = {Springer},
  year         = {2012},
  url          = {https://doi.org/10.1007/978-3-642-33542-6\_30},
  doi          = {10.1007/978-3-642-33542-6\_30},
  timestamp    = {Thu, 14 Oct 2021 10:40:19 +0200},
  biburl       = {https://dblp.org/rec/conf/icec/MaggioreSOBSA12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/dagstuhl-reports/LucasMPST12,
  author       = {Simon M. Lucas and
                  Michael Mateas and
                  Mike Preuss and
                  Pieter Spronck and
                  Julian Togelius},
  title        = {Artificial and Computational Intelligence in Games (Dagstuhl Seminar
                  12191)},
  journal      = {Dagstuhl Reports},
  volume       = {2},
  number       = {5},
  pages        = {43--70},
  year         = {2012},
  url          = {https://doi.org/10.4230/DagRep.2.5.43},
  doi          = {10.4230/DAGREP.2.5.43},
  timestamp    = {Wed, 07 Jun 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/dagstuhl-reports/LucasMPST12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LankveldSHA11,
  author       = {Giel van Lankveld and
                  Pieter Spronck and
                  H. Jaap van den Herik and
                  Arnoud Arntz},
  editor       = {Sung{-}Bae Cho and
                  Simon M. Lucas and
                  Philip Hingston},
  title        = {Games as personality profiling tools},
  booktitle    = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2011, Seoul, South Korea, August 31 - September 3, 2011},
  pages        = {197--202},
  publisher    = {{IEEE}},
  year         = {2011},
  url          = {https://doi.org/10.1109/CIG.2011.6032007},
  doi          = {10.1109/CIG.2011.6032007},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/LankveldSHA11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SpronckT10,
  author       = {Pieter Spronck and
                  Freek den Teuling},
  editor       = {G. Michael Youngblood and
                  Vadim Bulitko},
  title        = {Player Modeling in Civilization {IV}},
  booktitle    = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13,
                  2010, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2010},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2124},
  timestamp    = {Tue, 08 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SpronckT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cg/LankveldSSH10,
  author       = {Giel van Lankveld and
                  Sonny Schreurs and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {H. Jaap van den Herik and
                  Hiroyuki Iida and
                  Aske Plaat},
  title        = {Extraversion in Games},
  booktitle    = {Computers and Games - 7th International Conference, {CG} 2010, Kanazawa,
                  Japan, September 24-26, 2010, Revised Selected Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {6515},
  pages        = {263--275},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-17928-0\_24},
  doi          = {10.1007/978-3-642-17928-0\_24},
  timestamp    = {Tue, 14 May 2019 10:00:49 +0200},
  biburl       = {https://dblp.org/rec/conf/cg/LankveldSSH10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/acg/2009,
  editor       = {H. Jaap van den Herik and
                  Pieter Spronck},
  title        = {Advances in Computer Games, 12th International Conference, {ACG} 2009,
                  Pamplona, Spain, May 11-13, 2009. Revised Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {6048},
  publisher    = {Springer},
  year         = {2010},
  url          = {https://doi.org/10.1007/978-3-642-12993-3},
  doi          = {10.1007/978-3-642-12993-3},
  isbn         = {978-3-642-12992-6},
  timestamp    = {Tue, 14 May 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/acg/2009.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/BakkesSH09,
  author       = {Sander C. J. Bakkes and
                  Pieter H. M. Spronck and
                  H. Jaap van den Herik},
  title        = {Opponent modelling for case-based adaptive game {AI}},
  journal      = {Entertain. Comput.},
  volume       = {1},
  number       = {1},
  pages        = {27--37},
  year         = {2009},
  url          = {https://doi.org/10.1016/j.entcom.2009.09.001},
  doi          = {10.1016/J.ENTCOM.2009.09.001},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/BakkesSH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijsr/SpronckB09,
  author       = {Pieter Spronck and
                  Berend Berendsen},
  title        = {Evolutionary Ethics in Agent Societies},
  journal      = {Int. J. Soc. Robotics},
  volume       = {1},
  number       = {3},
  pages        = {223--232},
  year         = {2009},
  url          = {https://doi.org/10.1007/s12369-009-0025-3},
  doi          = {10.1007/S12369-009-0025-3},
  timestamp    = {Sat, 25 Apr 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijsr/SpronckB09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/SzitaPS09,
  author       = {Istvan Szita and
                  Marc J. V. Ponsen and
                  Pieter Spronck},
  title        = {Effective and Diverse Adaptive Game {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {1},
  pages        = {16--27},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2018706},
  doi          = {10.1109/TCIAIG.2009.2018706},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/SzitaPS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/BakkesSH09,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  title        = {Rapid and Reliable Adaptation of Video Game {AI}},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {1},
  number       = {2},
  pages        = {93--104},
  year         = {2009},
  url          = {https://doi.org/10.1109/TCIAIG.2009.2029084},
  doi          = {10.1109/TCIAIG.2009.2029084},
  timestamp    = {Wed, 13 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/BakkesSH09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/acg/SzitaCS09,
  author       = {Istvan Szita and
                  Guillaume Chaslot and
                  Pieter Spronck},
  editor       = {H. Jaap van den Herik and
                  Pieter Spronck},
  title        = {Monte-Carlo Tree Search in Settlers of Catan},
  booktitle    = {Advances in Computer Games, 12th International Conference, {ACG} 2009,
                  Pamplona, Spain, May 11-13, 2009. Revised Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {6048},
  pages        = {21--32},
  publisher    = {Springer},
  year         = {2009},
  url          = {https://doi.org/10.1007/978-3-642-12993-3\_3},
  doi          = {10.1007/978-3-642-12993-3\_3},
  timestamp    = {Tue, 14 May 2019 10:00:53 +0200},
  biburl       = {https://dblp.org/rec/conf/acg/SzitaCS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/acg/LankveldSHR09,
  author       = {Giel van Lankveld and
                  Pieter Spronck and
                  H. Jaap van den Herik and
                  Matthias Rauterberg},
  editor       = {H. Jaap van den Herik and
                  Pieter Spronck},
  title        = {Incongruity-Based Adaptive Game Balancing},
  booktitle    = {Advances in Computer Games, 12th International Conference, {ACG} 2009,
                  Pamplona, Spain, May 11-13, 2009. Revised Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {6048},
  pages        = {208--220},
  publisher    = {Springer},
  year         = {2009},
  url          = {https://doi.org/10.1007/978-3-642-12993-3\_19},
  doi          = {10.1007/978-3-642-12993-3\_19},
  timestamp    = {Mon, 29 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/acg/LankveldSHR09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/LankveldSS09,
  author       = {Giel van Lankveld and
                  Sonny Schreurs and
                  Pieter Spronck},
  editor       = {Linda Breitlauch},
  title        = {Psychologically Verified Player Modelling},
  booktitle    = {GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming,
                  Educational Gaming and Gaming for Real World Environments), November
                  26-28, 2009, Mediadesign Hochschule, D{\"{u}}sseldorf, Germany},
  pages        = {12--19},
  publisher    = {{EUROSIS}},
  year         = {2009},
  timestamp    = {Wed, 18 Aug 2010 08:28:47 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/LankveldSS09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aai/SpronckSP08,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  title        = {Deca: the doping-Driven Evolutionary Control Algorithm},
  journal      = {Appl. Artif. Intell.},
  volume       = {22},
  number       = {3},
  pages        = {169--197},
  year         = {2008},
  url          = {https://doi.org/10.1080/08839510701527309},
  doi          = {10.1080/08839510701527309},
  timestamp    = {Tue, 25 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aai/SpronckSP08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/BergsmaS08,
  author       = {Maurice H. J. Bergsma and
                  Pieter Spronck},
  editor       = {Christian Darken and
                  Michael Mateas},
  title        = {Adaptive Spatial Reasoning for Turn-based Strategy Games},
  booktitle    = {Proceedings of the Fourth Artificial Intelligence and Interactive
                  Digital Entertainment Conference, October 22-24, 2008, Stanford, California,
                  {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AIIDE/2008/aiide08-027.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/BergsmaS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChaslotBSS08,
  author       = {Guillaume Chaslot and
                  Sander Bakkes and
                  Istvan Szita and
                  Pieter Spronck},
  editor       = {Christian Darken and
                  Michael Mateas},
  title        = {Monte-Carlo Tree Search: {A} New Framework for Game {AI}},
  booktitle    = {Proceedings of the Fourth Artificial Intelligence and Interactive
                  Digital Entertainment Conference, October 22-24, 2008, Stanford, California,
                  {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AIIDE/2008/aiide08-036.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChaslotBSS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/LankveldSR08,
  author       = {Giel van Lankveld and
                  Pieter Spronck and
                  Matthias Rauterberg},
  editor       = {Christian Darken and
                  Michael Mateas},
  title        = {Difficulty Scaling through Incongruity},
  booktitle    = {Proceedings of the Fourth Artificial Intelligence and Interactive
                  Digital Entertainment Conference, October 22-24, 2008, Stanford, California,
                  {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AIIDE/2008/aiide08-042.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/LankveldSR08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/HeijdenBS08,
  author       = {Marcel van der Heijden and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Philip Hingston and
                  Luigi Barone},
  title        = {Dynamic formations in real-time strategy games},
  booktitle    = {Proceedings of the 2008 {IEEE} Symposium on Computational Intelligence
                  and Games, {CIG} 2009, Perth, Australia, 15-18 December, 2008},
  pages        = {47--54},
  publisher    = {{IEEE}},
  year         = {2008},
  url          = {https://doi.org/10.1109/CIG.2008.5035620},
  doi          = {10.1109/CIG.2008.5035620},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/HeijdenBS08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/BakkesSH08,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Philip Hingston and
                  Luigi Barone},
  title        = {Rapid adaptation of video game {AI}},
  booktitle    = {Proceedings of the 2008 {IEEE} Symposium on Computational Intelligence
                  and Games, {CIG} 2009, Perth, Australia, 15-18 December, 2008},
  pages        = {79--86},
  publisher    = {{IEEE}},
  year         = {2008},
  url          = {https://doi.org/10.1109/CIG.2008.5035624},
  doi          = {10.1109/CIG.2008.5035624},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/BakkesSH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BakkesSH08,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Vicente J. Botti and
                  Antonio Barella and
                  Carlos Carrascosa},
  title        = {Rapid Adaptation of Video Game {AI}},
  booktitle    = {GAMEON'2008, (Covers Game Methodology, Game Graphics, {AI} Behaviour,
                  Game {AI} Analysis, {AI} Programming, Neural Networks and Agent Based
                  Simulation, Team Building, Education and Social Networks), November
                  17-19, 2008, UPV, Valencia, Spain},
  pages        = {69--76},
  publisher    = {{EUROSIS}},
  year         = {2008},
  timestamp    = {Wed, 18 Aug 2010 08:37:05 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BakkesSH08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/scp/PonsenSMA07,
  author       = {Marc J. V. Ponsen and
                  Pieter Spronck and
                  H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and
                  David W. Aha},
  title        = {Knowledge acquisition for adaptive game {AI}},
  journal      = {Sci. Comput. Program.},
  volume       = {67},
  number       = {1},
  pages        = {59--75},
  year         = {2007},
  url          = {https://doi.org/10.1016/j.scico.2007.01.006},
  doi          = {10.1016/J.SCICO.2007.01.006},
  timestamp    = {Wed, 17 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/scp/PonsenSMA07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TimuriSH07,
  author       = {Timor Timuri and
                  Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Jonathan Schaeffer and
                  Michael Mateas},
  title        = {Automatic Rule Ordering for Dynamic Scripting},
  booktitle    = {Proceedings of the Third Artificial Intelligence and Interactive Digital
                  Entertainment Conference, June 6-8, 2007, Stanford, California, {USA}},
  pages        = {49--54},
  publisher    = {The {AAAI} Press},
  year         = {2007},
  url          = {http://www.aaai.org/Library/AIIDE/2007/aiide07-009.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TimuriSH07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/BlomBS07,
  author       = {Laurens van der Blom and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Marco Roccetti},
  title        = {Map-Adaptive Artificial Intelligence for Video Games},
  booktitle    = {GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics,
                  Mobile Gaming, Online Gaming and Security, Education, Serious Gaming),
                  November 20-22, 2007, University of Bologna, Bologna, Italy},
  pages        = {53--60},
  publisher    = {{EUROSIS}},
  year         = {2007},
  timestamp    = {Wed, 18 Aug 2010 08:49:27 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/BlomBS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SchaddBS07,
  author       = {Frederik Schadd and
                  Sander Bakkes and
                  Pieter Spronck},
  editor       = {Marco Roccetti},
  title        = {Opponent Modeling in Real-Time Strategy Games},
  booktitle    = {GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics,
                  Mobile Gaming, Online Gaming and Security, Education, Serious Gaming),
                  November 20-22, 2007, University of Bologna, Bologna, Italy},
  pages        = {61--70},
  publisher    = {{EUROSIS}},
  year         = {2007},
  timestamp    = {Wed, 18 Aug 2010 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/gameon/SchaddBS07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/PonsenMSA06,
  author       = {Marc J. V. Ponsen and
                  Hector Mu{\~{n}}oz{-}Avila and
                  Pieter Spronck and
                  David W. Aha},
  title        = {Automatically Generating Game Tactics through Evolutionary Learning},
  journal      = {{AI} Mag.},
  volume       = {27},
  number       = {3},
  pages        = {75--84},
  year         = {2006},
  url          = {https://doi.org/10.1609/aimag.v27i3.1894},
  doi          = {10.1609/AIMAG.V27I3.1894},
  timestamp    = {Tue, 25 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/PonsenMSA06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ml/SpronckPSP06,
  author       = {Pieter Spronck and
                  Marc J. V. Ponsen and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  title        = {Adaptive game {AI} with dynamic scripting},
  journal      = {Mach. Learn.},
  volume       = {63},
  number       = {3},
  pages        = {217--248},
  year         = {2006},
  url          = {https://doi.org/10.1007/s10994-006-6205-6},
  doi          = {10.1007/S10994-006-6205-6},
  timestamp    = {Mon, 02 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ml/SpronckPSP06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/PonsenMSA05,
  author       = {Marc J. V. Ponsen and
                  H{\'{e}}ctor Mu{\~{n}}oz{-}Avila and
                  Pieter Spronck and
                  David W. Aha},
  editor       = {Manuela M. Veloso and
                  Subbarao Kambhampati},
  title        = {Automatically Acquiring Domain Knowledge For Adaptive Game {AI} Using
                  Evolutionary Learning},
  booktitle    = {Proceedings, The Twentieth National Conference on Artificial Intelligence
                  and the Seventeenth Innovative Applications of Artificial Intelligence
                  Conference, July 9-13, 2005, Pittsburgh, Pennsylvania, {USA}},
  pages        = {1535--1540},
  publisher    = {{AAAI} Press / The {MIT} Press},
  year         = {2005},
  timestamp    = {Mon, 26 Feb 2007 09:10:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aaai/PonsenMSA05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iwec/SpronckH05,
  author       = {Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Fumio Kishino and
                  Yoshifumi Kitamura and
                  Hirokazu Kato and
                  Noriko Nagata},
  title        = {A Tutoring System for Commercial Games},
  booktitle    = {Entertainment Computing - {ICEC} 2005, 4th International Conference,
                  Sanda, Japan, September 19-21, 2005, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {3711},
  pages        = {389--400},
  publisher    = {Springer},
  year         = {2005},
  url          = {https://doi.org/10.1007/11558651\_38},
  doi          = {10.1007/11558651\_38},
  timestamp    = {Fri, 17 Mar 2023 11:54:12 +0100},
  biburl       = {https://dblp.org/rec/conf/iwec/SpronckH05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/SpronckSP04,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  title        = {On-line Adaptation of Game Opponent {AI} with Dynamic Scripting},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {3},
  number       = {1},
  pages        = {45--53},
  year         = {2004},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/50},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/SpronckSP04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iwec/BakkesSP04,
  author       = {Sander Bakkes and
                  Pieter Spronck and
                  Eric O. Postma},
  editor       = {Matthias Rauterberg},
  title        = {{TEAM:} The Team-Oriented Evolutionary Adaptability Mechanism},
  booktitle    = {Entertainment Computing - {ICEC} 2004, Third International Conference,
                  Eindhoven, The Netherlands, September 1-3, 2004, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {3166},
  pages        = {273--282},
  publisher    = {Springer},
  year         = {2004},
  url          = {https://doi.org/10.1007/978-3-540-28643-1\_36},
  doi          = {10.1007/978-3-540-28643-1\_36},
  timestamp    = {Fri, 27 Mar 2020 09:01:01 +0100},
  biburl       = {https://dblp.org/rec/conf/iwec/BakkesSP04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iwec/SpronckSP04,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  editor       = {Matthias Rauterberg},
  title        = {Enhancing the Performance of Dynamic Scripting in Computer Games},
  booktitle    = {Entertainment Computing - {ICEC} 2004, Third International Conference,
                  Eindhoven, The Netherlands, September 1-3, 2004, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {3166},
  pages        = {296--307},
  publisher    = {Springer},
  year         = {2004},
  url          = {https://doi.org/10.1007/978-3-540-28643-1\_38},
  doi          = {10.1007/978-3-540-28643-1\_38},
  timestamp    = {Wed, 24 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/iwec/SpronckSP04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijigs/SpronckSP03,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  title        = {Improved opponent intelligence trough offline learning},
  journal      = {Int. J. Intell. Games Simul.},
  volume       = {2},
  number       = {1},
  pages        = {20--27},
  year         = {2003},
  url          = {http://www.scit.wlv.ac.uk/OJS\_IJIGS/index.php/IJIGS/article/view/35},
  timestamp    = {Thu, 30 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/ijigs/SpronckSP03.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SpronckSP03,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough and
                  St{\'{e}}phane Natkin},
  title        = {On-Line Adaptation of Game Opponent {AI} in Simulation and in Practice},
  booktitle    = {4th International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2003), 19-21 November 2003, London, {UK}},
  pages        = {93},
  publisher    = {{EUROSIS}},
  year         = {2003},
  timestamp    = {Sun, 04 Nov 2012 15:01:41 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/SpronckSP03.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/SpronckSP02,
  author       = {Pieter Spronck and
                  Ida G. Sprinkhuizen{-}Kuyper and
                  Eric O. Postma},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Improving Game Opponent {AI} by Machine Learning},
  booktitle    = {3rd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2002), November 29-30, 2002, London, {UK}},
  publisher    = {?},
  year         = {2002},
  timestamp    = {Fri, 16 Jan 2004 13:08:58 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/SpronckSP02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iwec/SpronckH02,
  author       = {Pieter Spronck and
                  H. Jaap van den Herik},
  editor       = {Ryohei Nakatsu and
                  Jun'ichi Hoshino},
  title        = {Complex games and palm computers},
  booktitle    = {Entertainment Computing: Technologies and Applications, {IFIP} First
                  International Workshop on Entertainment Computing {(IWEC} 2002), May
                  14-17, 2002, Makuhari, Japan},
  series       = {{IFIP} Conference Proceedings},
  volume       = {240},
  pages        = {41--48},
  publisher    = {Kluwer},
  year         = {2002},
  timestamp    = {Mon, 17 Mar 2003 16:13:59 +0100},
  biburl       = {https://dblp.org/rec/conf/iwec/SpronckH02.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/gameon/Spronck01,
  author       = {Pieter Spronck},
  editor       = {Quasim H. Mehdi and
                  Norman E. Gough},
  title        = {Palm Game Design},
  booktitle    = {2nd International Conference on Intelligent Games and Simulation {(GAME-ON}
                  2001), November 30 - December 1, 2001, London, {UK}},
  pages        = {95},
  publisher    = {?},
  year         = {2001},
  timestamp    = {Fri, 16 Jan 2004 13:08:54 +0100},
  biburl       = {https://dblp.org/rec/conf/gameon/Spronck01.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/pricai/SpronckS00,
  author       = {Pieter Spronck and
                  Klaas Schilstra},
  editor       = {Ryszard Kowalczyk and
                  Seng Wai Loke and
                  Nancy E. Reed and
                  Graham J. Williams},
  title        = {{BOKS:} {A} Rule-Based System in Support of the Dutch Building Materials
                  Regulations},
  booktitle    = {Advances in Artificial Intelligence. {PRICAI} 2000 Workshop Reader,
                  Four Workshops held at {PRICAI} 2000, Melbourne, Australia, August
                  28 - September 1, 2000, Revised Papers},
  series       = {Lecture Notes in Computer Science},
  volume       = {2112},
  pages        = {93--102},
  publisher    = {Springer},
  year         = {2000},
  url          = {https://doi.org/10.1007/3-540-45408-X\_10},
  doi          = {10.1007/3-540-45408-X\_10},
  timestamp    = {Tue, 14 May 2019 10:00:46 +0200},
  biburl       = {https://dblp.org/rec/conf/pricai/SpronckS00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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