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Stéphane Natkin
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Publications
- 2018
- [c50]Fatma Elleuch, Stephanie Donnet, Axel Buendia, Stéphane Natkin, Charles Tijus:
How to collect data to simulate the dynamic of trains-passengers' interaction. CogSci 2018 - 2017
- [c49]Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin:
Difficulty influence on motivation over time in video games using survival analysis. FDG 2017: 2:1-2:6 - [c48]Thomas Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin:
From Objective to Subjective Difficulty Evaluation in Video Games. INTERACT (2) 2017: 107-127 - 2016
- [j12]Zahen Malla Osman, Jérôme Dupire, Stéphanie Mader, Pierre Cubaud, Stéphane Natkin:
Monitoring player attention: A non-invasive measurement method applied to serious games. Entertain. Comput. 14: 33-43 (2016) - [c47]Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux, Stéphane Natkin:
Design influence on player retention: A method based on time varying survival analysis. CIG 2016: 1-8 - [c46]Stéphanie Mader, Guillaume Levieux, Stéphane Natkin:
A Game Design Method for Therapeutic Games. VS-GAMES 2016: 1-8 - 2015
- [j11]Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin:
Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. Ingénierie des Systèmes d Inf. 20(1): 107-131 (2015) - [c45]Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin:
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. CIG 2015: 91-98 - [c44]Thomas Constant, Axel Buendia, Catherine Rolland, Stéphane Natkin:
A Role-Switching Mechanic for Reflective Decision-Making Game. ICEC 2015: 417-423 - 2014
- [c43]Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin:
An out-of-character approach to emergent game narratives. FDG 2014 - [c42]Cécile Le Prado, Stéphane Natkin:
The Listening Walker: Interactive sound walk in a virtual city. FDG 2014 - [c41]Cécile Le Prado, Stéphane Natkin:
Design process for interactive sound installations: the designer, the interactor and the system. ICMC 2014 - [c39]Eric Gressier-Soudan, Isabelle Astic, Stéphane Natkin, J. Murray, Minyoung Kim, Carolyn L. Talcott, P. Gautier:
SeCG: Serendipity enabled cyber games project. VRIC 2014: 13:1-13:4 - 2013
- [c38]Stéphane Natkin, Delphine Soriano, Grozdana Erjavec, Marie Durand:
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science? Advances in Computer Entertainment 2013: 608-611 - 2012
- [c37]Shih-Han Chan, Stéphane Natkin, Guillaume Tiger, Alexandre Topol:
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design. Advances in Computer Entertainment 2012: 151-166 - [c36]Stéphanie Mader, Stéphane Natkin, Guillaume Levieux:
How to Analyse Therapeutic Games: The Player / Game / Therapy Model. ICEC 2012: 193-206 - [c35]Guillaume Levieux, Stéphane Natkin, Alexandre Topol:
Out of Context Augmented Navfields: Designing Crowd Choreographies. ICEC 2012: 326-332 - 2011
- [j10]Jérôme Dupire, Stéphane Natkin:
Preface to the Special Issue of best papers from ICEC 2009. Entertain. Comput. 2(4): 203 (2011) - [j9]Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin:
Measuring the level of difficulty in single player video games. Entertain. Comput. 2(4): 205-213 (2011) - [j8]Jérôme Dupire, J. Labat, Stéphane Natkin:
INTRODUCTION. Du jeu sérieux au jeu utile. Rev. d'Intelligence Artif. 25(2): 143-146 (2011) - [c34]Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin:
Difficulty in videogames: an experimental validation of a formal definition. Advances in Computer Entertainment Technology 2011: 49 - [c33]Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger, Alexandre Topol:
Sound in COLLADA. ICEC 2011: 235-246 - 2010
- [c30]Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger:
A Sound Engine for Virtual Cities. ICEC 2010: 443-445 - 2009
- [j7]Stéphane Natkin, Chen Yan:
Adaptive Narration in Multiplayer Ubiquitous Games. Int. J. Cogn. Informatics Nat. Intell. 3(2): 61-83 (2009) - [j6]Thomas Gaudy, Stéphane Natkin, Dominique Archambault:
Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions. Trans. Edutainment 2: 176-186 (2009) - [c29]Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin:
Scaling the Level of Difficulty in Single Player Video Games. ICEC 2009: 24-35 - [c28]Stephane Gros, Jérôme Dupire, Stéphane Natkin:
Affective Interaction: Challenges at the Ubiquitous Computing Times. ICEC 2009: 331-332 - [e4]Stéphane Natkin, Jérôme Dupire:
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings. Lecture Notes in Computer Science 5709, Springer 2009, ISBN 978-3-642-04051-1 [contents] - 2008
- [c27]Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann:
Towards Generalised Accessibility of Computer Games. Edutainment 2008: 518-527 - 2007
- [c26]Stéphane Natkin, Chen Yan, Sylvie Jumpertz, Bernard Marquet:
Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model. DiGRA Conference 2007 - [c25]Shuo Hsiu Hsu, Cécile Le Prado, Stéphane Natkin, Claude Liard:
New Type of Auditory Progress Bar: Exploration, Design and Evaluation. HCI (6) 2007: 868-877 - [c24]Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality. ICEC 2007: 356-362 - 2006
- [c23]Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications. Advances in Computer Entertainment Technology 2006: 74 - [c22]Stéphane Natkin, Chen Yan:
User model in multiplayer mixed reality entertainment applications. Advances in Computer Entertainment Technology 2006: 85 - [c21]Rodrigo Andrade de Almeida, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, Alexandre Topol:
Experiments Towards 3D Immersive Interaction for Digital Libraries. Edutainment 2006: 1348-1357 - 2005
- [c20]Stéphane Natkin, Chen Yan:
Analysis of Correspondences between Real and Virtual Worlds in General Public Applications. CGIV 2005: 323-332 - 2004
- [j4]Stéphane Natkin, Liliana Vega:
A Petri Net Model for Computer Games Analysis. Int. J. Intell. Games Simul. 3(1): 37-44 (2004) - 2003
- [c18]Stéphane Natkin, Liliana Vega:
Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games. GAME-ON 2003: 82- - 2002
- [c17]Viviane Gal, Cécile Le Prado, J. B. Merland, Stéphane Natkin, Liliana Vega:
Processes and tools used in the sound design for computer games. ICMC 2002 - 2001
- [c16]Florent Schaeffer, Stéphane Natkin, Alexandre Topol:
Functional Specification of a Distributed and Mobile Architecture for Virtual Sound Space Systems. ICMC 2001
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